Monday, September 1, 2014

Azandir Campaign Log #5

Characters:
Fash - Whisper Gnome Fighter-Rogue (Stetson)
Snapdragon - Kender Wizard-Alchemist (Jammie)
Telamar - Half-Drow Ranger-Cleric (Me)
Fjury - Human Fighter-Paladin (Jake)
Master Meatbeard - Human Fighter-Rogue (James)

The sewers were dim and cool, and I might have felt more at home if not for the smell and having to watch my every step. Fortunately, it didn't take long to get out of the sewer pipe and into chambers that felt more like a dungeon and less like a cesspit.

As we continued, looking to make our way up into the city proper, we came across quite a few of the dungeon's denizens. Despite the number of fights, we were actually slowed down most by stuck doors. Perhaps all the door were swollen by the wetness in the sewers, but I question the intelligence of anyone who would put wooden doors in such a damp area. Drow would not make such blunders, so either this complex was built by someone else, or the creatures in the city above are not drow after all.


The more we explored, the more outlandish features we found. One room featured a mosaic of legendary monsters on the floor, while several corridors had graffiti written all over the walls, and one room was decorated with demonic masks.

In our way were plenty of chokers and stirges, an otyogh, and a troll. The kender tried to get their attention with her tried and true battle cry of, "Hellooooooooo, monsters!" I'm not sure that she considers it a battle cry, but I find it hard to imagine any other result from such a shout.

At one point, we barricade ourselves in one of the rooms in order to make camp, and were interrupted by even more chokers as they tried to take us by surprise. Luckily, the kender was alert enough to wake everyone up, and we turned the tables on them.

We will continue to explore these passages until we find a way into the city, or we are forced to try our chances outside the city walls again. Hopefully it will not come to that.

-Telamar of the Veldrin Velve-

Sunday, August 31, 2014

Fetch Lands Reprinted in Khans of Tarkir

That's right, folks... the moment many of us have been awaiting for years... the Onslaught fetch lands are back! When Magic 2015 revealed the enemy colored pain lands from Apocalypse, I assumed that Khans of Tarkir would probably include their allied color counterparts. It has been a long time since I've been this happy I was wrong.

Luckily, I held on to most of my copies from back in the day, so the only ones I'll have to track down will be copies of Polluted Delta. I don't have Flooded Strands either, but let's be real... the likelihood that I will be playing blue/white is so low that it just isn't worth the investment.

Interestingly enough, since these lands are coming back in a block that focuses on the enemy three-color combos (where only one of the three pairs is allied), people probably won't overload their mana bases with fetch lands in standard. However, it wouldn't surprise me if a large number of people just jam Jund or Esper despite new cards that support other combinations.

I absolutely love it when they reprint lands that I have held onto over the years, because the cards I need to chase down in a new set are "real" cards rather than lands. It stretches my budget less, and makes it more likely that I'll play standard in the first few weeks of the new standard.

Personally, I'm most likely to go with either the Temur (green-red-blue) or Abzan (green-black-white)... and in each of these color combinations I already have the lands I need.

Speaking of new cards, Rattleclaw Mystic looks pretty solid. I am always excited to see mana creatures that can assume a beatdown role on turns I don't need the mana. A Noble Hierarch reprint would be better, but I'm not complaining.

As much as I love the Ravnica sets, I can't wait for this rotation. Keep the spoilers coming!

Friday, August 29, 2014

Friday Link Dump 8/29/14

Someday, when I have munchkins running around the house, they'll be curious about dad's weird games. Dagger for Kids might be the perfect introductory product for them.

While I'm at it, I might grab Roleplaying With Kids for some good advice on the venture as well.

This image is really "getting me" as far as inspiration goes. It reminds me of great swamp art from Magic: The Gathering, but it also makes me think of the swamp with all the dead bodies in Lord of the Rings... although I can't remember the name and I'm too lazy to look it up.

This kickstarter is one that I would have liked to see funded, but it didn't make it. I think they were a little ambitious with their timeline, especially considering the seven day period they ran the project. If they had run it a full thirty days and gained some momentum, I think they would have made it. My fingers are crossed that they'll try again.
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