Friday, August 29, 2014

Friday Link Dump 8/29/14

Someday, when I have munchkins running around the house, they'll be curious about dad's weird games. Dagger for Kids might be the perfect introductory product for them.

While I'm at it, I might grab Roleplaying With Kids for some good advice on the venture as well.

This image is really "getting me" as far as inspiration goes. It reminds me of great swamp art from Magic: The Gathering, but it also makes me think of the swamp with all the dead bodies in Lord of the Rings... although I can't remember the name and I'm too lazy to look it up.

This kickstarter is one that I would have liked to see funded, but it didn't make it. I think they were a little ambitious with their timeline, especially considering the seven day period they ran the project. If they had run it a full thirty days and gained some momentum, I think they would have made it. My fingers are crossed that they'll try again.

Thursday, August 28, 2014

Azandir Campaign Log #4

Characters:
Fash - Whisper Gnome Fighter-Rogue (Stetson)
Snapdragon - Kender Wizard-Alchemist (Jammie)
Telamar - Half-Drow Ranger-Cleric (Me)
Fjury - Human Fighter-Paladin (Jake)
Master Meatbeard - Human Fighter-Rogue (James)
Weary from the fight with the strange drow, we continued through the forest and on into an open plain. Not far down the road, we approached a manor. We approached, hoping the place would be a safe haven after our danger-filled day of travel.

The area was quiet as we approached, and it didn't take long to realize that the place was magically warded. Nobody responded when I knocked on the door, and the kender trying the doorknob didn't help either. What's worse, the gnome tried to pick the lock and got electrified for his efforts. The pirate threw a sword at one of the windows and was nearly beheaded as it bounced off and rebounded in his direction.

After all our efforts failed, and just as I was about to study all of the place's magic auras, a masked woman swung open the door and hurried us in. She asked what we wanted, and I tried to explain why we were there before the kender started talking. None of us would ever have gotten a word in if she got started.

When I mentioned Zanben, the masked lady summoned guards into the room, and we found ourselves surrounded. Once we convinced them that we meant Zanben no harm, they relaxed some and explained that Zanben was not there, but that they knew how to find him. Unfortunately, once we found him we would have to rescue him from the strange drow we had encountered on the road.

They offered us a place to stay the night, and even offered us the use of some healing potions so the warriors among us could fully recover. I declined the potions, as Vhaeraun's healing was all that I required, and spent the evening training my wolf companion Abban.

The next morning, we ate rocks. At least, we were told that the food had been transmuted from gemstones mined beneath the manor. I had never eaten gemstones before in any form, but I suppose if the svirfneblin can stomach it, I should be able to as well. It may have been the richest meal I've ever had, and the taste wasn't altogether unpleasant either.

After breakfast, we set out for Murinmoor, the city where Zanben was thought to be imprisoned. We would need to sneak inside somehow and find the masked woman's contact at the Dragon's Keep Inn. She couldn't tell us his name, but said that we would know him.

Our travel was far from uneventful, however, with giant wasps and swarms of wasps attacking us in the forest. The warriors' weapons proved useless against the swarms, and they relied on the dark fires of Vhaeraun to save the day. Of course, the kender's alchemy bombs helped a little as well, and the pirate was crazy enough to blow burning lamp oil out of his mouth at the swarms. Their tactics are unorthodox and far from elegant, but it is hard not to respect the tenacity of this band.

The next day brought with it a chilly fog in the early hours of the day, and it was difficult to see anything more than a stride or two away. We kept traveling anyway, though, bunched together to make sure nobody left the group and got lost in the mist. When the fog finally cleared, we could see the gleaming white walls of a city ahead of us and an army waiting outside the main gate.

As we approached, we realized that the army consisted of hundreds of zombies shambling around in a mob. They seemed to block the most obvious way of proceeding, and walking around the city in search of another gate seemed like an incredible waste of time. I got close enough to lure a dozen or so of the zombies away from the main group, with the idea that perhaps we could destroy the lot of them as long as we kept the whole mob from attacking us together.

My plan was foiled when riders appeared over the hill from where we had just come, kicking up dust as they approached the city. I tried to signal one of the riders at the front of the group, but he drew his sword and pointed in my direction. I couldn't tell if he was pointing at me or at the city in general, but when it became apparent that this was only a scout for a larger force, I knew I would need to wait for a more opportune time to strike. We headed toward a moat-like river that flowed past (through?) the city, and hurried toward the wall.

Where the water met the wall, a pipe large enough for men to walk through was trickling water from fifteen feet overhead. We clambered up into it, finding what could be both an entrance to the city and an escape from the battle about to commence outside.

-Telamar of the Veldrin Velve-

Monday, August 25, 2014

The Goings-on at Outsyder Gaming

This humble little blog was chugging along pretty steadily straight through the spring and summer, with posts on every single weekday and occasionally on Saturdays. Even though some of those only served to highlight someone else's awesomeness rather than share some of my own, I liked being on a schedule and having content almost every day.
  • On Mondays, I've been trying to share some description of a game I played in the previous week, which usually meant a campaign log for one of my group's Pathfinder games. Honestly, this is more for my group than for a broader Internet audience, but they're fun to write and they help me remember important stuff. 
  • On Fridays, I post a bunch of links to stuff I stumbled across that I thought was awesome during the week. It's simple, but it works.
  • Between the game recap and the link dump, I try to write two "real" posts, as well as highlight a product that I'm excited about (usually on Kickstarter).
It's August now, though, and I'm a school counselor in real life. That means things just got significantly busier for me. I've missed a few posts in the last week or two, but I can deal with that. I should be posting Azandir Campaign Log #4 today, but I'm not. Last week's Monday post was riddled with typos and careless errors, and that I can't deal with. I need to take a step back from the content schedule I've maintained for the better part of 2014. I prefer to post daily, but if the quality of those posts suffers because I don't have the time to write well (or proofread), it just isn't worth it.

I'll probably be more inconsistent in the coming weeks, but I want to make sure that when I do post, it isn't just random filler. Hopefully things will settle down in the next few weeks and I'll settle into a decent routine again. 
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