Monday, October 24, 2016

A Real-Life 40K Chain Sword

I said I would post fewer "just a video" posts... but this is just so crazy awesome that I couldn't resist.

Monday, October 3, 2016

Solving the Expensive Rulebook & Codex Problem

I'm wondering how possible it would be to play Warhammer 40K without a codex or a rulebook. I played rather frequently back in 5th edition, and the core mechanics of the game haven't changed, so basically I just need to know a few of the fiddly bits (like the new psychic phase) and how all the various keywords (like Feel No Pain) work nowadays. I think I can manage this with two tools, both of which are free:
I haven't actually used this in practice, but it appears that just about everything I need to play is contained in those two sources.

I've actually already purchased a copy of the main codex I'll be using, but as much as I like the idea of allied detachments, I refuse to spend money on an extra codex for just a handful of miniatures. I'll just fill in the missing points with models from the primary codex and be done with it.

As for the rules, most shops have a copy on hand that you can consult if necessary... but it sure would be nice to have rules that are entirely free (as in the reference sheet above, or if Games Workshop decides to move 40K in the same direction it took Warhammer Fantasy when they released Age of Sigmar).

Don't worry, Games Workshop. You're not losing any money if I don't pay for the rules. I'll just be purchasing more kits and fewer books... in fact, you'll likely make more money from me long-term. I quit playing when 6th edition came out because I didn't want to spend so much money on a new set of rules. Sure, I'm coming back now, but think about how many miniatures I would have purchased over the last four years if a new $50+ rulebook hadn't made me throw my hands up in disgust!

Monday, September 26, 2016

Dusting Off the 40K Models Again

I had been playing D&D Adventurer's League on Wednesdays at the FLGS, but I showed up a few weeks ago to find none of the usual players there. It didn't take long to figure out that the schedule had been changed, and not only was there no D&D that night. It wouldn't have bothered me at all if I had come in on Wednesday and found out that it had been moved to Thursday. "No biggie! See ya tomorrow!" Right? Wrong. They'd already played on Monday, and I just missed out.

I was irritated, to say the least... but I couldn't be mad. The guys that run the shop are super nice, even if they did leave me hanging that week. People make mistakes. It happens. Keep calm and move on. Besides, there was a secret lining. D&D was getting bumped to another night to make room for a competitive Warhammer 40K night.

Now, I haven't actually played on a Wednesday night yet, but the couple of people I've talked to have described it as super-competitive, cutthroat 40K. I think they were actually trying to warn me... not knowing that's exactly the type of competition that I crave. I've barely played since 5th edition (maybe five casual games?), so I'm sure I'll get trounced a few times before I get back in the groove, but that's just part of the learning curve.

I've looked at a few of the winning tournament lists in 2016, and it looks like Eldar are pretty close to the top dogs if not the top dogs. That's good news, as I'll be (re)starting with a codex that is well-positioned. Unfortunately, the lists of today are very different from the wave serpent spam that I'm used to running. Instead, the Eldar lists of today load up on windrider jetbikes and warp spiders - not models that I have many of, unfortunately. So I'm going to hit the ground running with a great codex but an outdated list.

So I guess I need to see just how competitive of a list I can manage with the models I have on hand, and either build up to a competitive list over time, or figure out some unorthodox tactics to make what I have competitive. Here's what I'm working with at the moment:

Eldar Combined Arms Detachment (1850)
HQ (335)
Asurmen (220)
Farseer (windrider) (115)

Troops (615)
3 windriders w/ scatter lasers & warlock (131)
3 windriders w/ scatter lasers & warlock (131)
10 dire avengers w/ exarch (power weapon, shimmershield) & wave serpent (scatter laser) (275)
6 dire avengers (78)

Elites (360)
10 fire dragons w/ exarch (firepike) & wave serpent (scatter laser) (360)

Fast Attack (130)
5 warp spiders w/ exarch (twin-linked death spinner & powerblades) (130)

Heavy (410)
1 fire prism (shuriken cannon) (135)
1 fire prism (shuriken cannon) (135)
1 falcon (eldar missile launcher) (140)

I will likely change this list before I actually hit the tabletop with these guys, but we'll see how it goes. There are certain parts of this list that just feel like blasphemy. Asurmen has always been overpriced, for example, and I'm accustomed to having several groups of five fire dragons with their own respective transports. This is just a rough draft, though. I'm betting a lot of my thinking will change as soon as I get my hands on a real copy of the rules and the Eldar codex. At the moment, I'm trying to make do with this cheat sheet and a BattleScribe download.

A wraithknight and a bunch more windriders are pretty high on my list of "things to acquire," but they'll just have to wait until the the budget can handle that kind of purchase.

In the meantime, suggestions are welcome! 
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