Monday, January 12, 2015

Underdark Campaign Logs #22-24

I'm ashamed to admit it, but we've played several sessions since the last time I wrote a campaign log. I didn't realize how far behind I really was until I sat down to play this week, started to summarize the last session, and couldn't remember what happened. After a little memory jogging, we set off, but normally I can just load the blog and read what we did in the previous session.

Cast:
More of Jake's artwork here. As we
have grown in number and changed
characters, this image is only 60%
accurate at this point.
  • Blue, Human Fighter (Jake) 
  • Rurik, Dwarf Barbarian (Stetson) 
  • Mercy, Half-Orc Ranger (Jammie)
  • Temerith, Tiefling Wizard (Andrew)
  • Naga, Nagaji Cleric (Rurik's Cohort)
  • Beltin, Aasimar Summoner (Temerith's Cohort)
After getting attacked by driders and exploding eye monsters, our heroes decided to track the drider that managed to escape. He led them on a winding journey through side passages of the ruined dwarf city, where the group eventually encountered four more of the floating eyes. A swift attack set off a chain reaction in which all four exploded together, but even after investigating the rest of the area, they still could find no more signs of the drider.

As they explored further, though, they entered a narrow passageway and were assaulted by giant spiders while the drider attacked from behind, catching almost the entire party in a lightning strike spell. Unfortunately, the creature escaped again, using invisibility spells to evade pursuit.

Tired of chasing the drider through unfamiliar passages, the group returned to their assignment, protecting the svirfneblin miners as they collapsed tunnels to seal off their lair from the driders and eye monsters. It took a week for the miners to safely collapse the eight tunnels, but despite attacks by mind flayers and giant spiders, the job was completed successfully.

With travel between the gnome city and the fungus garden protected, the heroes returned to Irzangle to inquire about the Shards of Day. True to his word, he drew a crude map of the city and pointed out the locations of all three blades - the bright blade in the undead infested dwarven burial ground, the dusk blade in the lair of the illithids, and the dark blade in the drow temple. 

The group set off for the drow temple, and battled several guards and a gigantic umber hulk at its entrance. Temerith managed to cut off some of the drow force with a well-placed wall of fire, and then disguised himself as a drow to scout out the temple before the rest of the group entered. 
Sorry for the blurriness... terrible picture.
Posing as a guard from the front gate, he claimed that he and the umber hulk had defeated the intruders, and he needed help cleaning up the bodies. When that didn't work, he accused other guards of fleeing rather than protecting the temple. With this insult, he managed to lure five of them back to the entrance where the rest of the group was waiting to attack them on sight.

As planned, the drow were caught off guard and retreated, suffering several casualties as they tried to get back to the safety of the temple. Blue chased one of them all the way into the temple itself, leaving the rest of the heroes behind, but slew him just in time to see reinforcements turn the corner right in front of him.

Next time, we'll see if the rest of the group can catch up before Blue is overwhelmed!

Wednesday, January 7, 2015

Fate Reforged Spoilers

The newest Magic: The Gathering set is right around the corner, and the official preview/spoiler season is well under way. For the most up-to-date spoilers, I recommend checking out MTGSalvation. They've always had a leg up on the competition in my opinion, and their new spoiler layout is a lot easier to navigate than what they were using before. Check this stuff out, and prepare for prerelease weekend January 17-18!



Thursday, January 1, 2015

2015 Gaming Resolutions

Every year, I make some gaming resolutions. Every year, I review the ones from last year. This year, because my plans for 2014 changed so drastically, I'm going to be a little more lenient on myself. Several of last year's resolutions assumed that I would be moving to Seattle, but that didn't work out. I was working a job that was really tough on me at the time, and when I was offered a new (and infinitely better) position, the urgency to move across the country subsided. I still hope to get there someday, but I'll be alright working with kids a while longer. In any case, I'm getting off topic, so let's get back to the matter at hand... resolutions. From 2014, we had...
  1. Host one big game night before I move to the Seattle area. I never got the whole group back together, but I think I shot myself in the foot writing a resolution that depended on the actions of others. I did start playing Warhammer again with one of the guys, and I think that's about as close to getting the group back together (even for a one-shot) as I'll ever get. I'm giving myself credit for this one anyway.
  2. Finish Bastion: Infiltrator. I haven't gotten back to Bastion, but I will someday. I certainly can't give myself credit for this one.
  3. Start (or join) a gaming group after the move. I never moved, but I did start a new gaming group. They're just as (if not more) awesome than my old group, and I'm grateful that they're around. The location is wrong, but the spirit of this goal was fulfilled.
  4. Publish something! I totally failed this one. I have written more, but most of it has been for this blog rather than anything that I could have put in print. I guess I could count that as partially fulfilling the goal, but that kind of feels like cheating.
Overall, that gives me a 2/4... 50% pass rate. That's still not great, but it's better than the measly 0.5/3 (17%) that I got last year. This year, I'm going to work harder to do better than 50%. Let's look at this year's list.

  1. Bring my Underdark Campaign to a satisfying conclusion. I've never successfully brought a campaign to a close before. In the past, my campaigns have always ended with either a TPK, or a break that lasted long enough that the group lost interest. This time the group is still interested, but I've gotten too busy to keep up with running a higher level Pathfinder campaign. I need to switch to something that's a little more rules-lite... and I'm leaning toward Savage Worlds. However, I don't want to leave the group hanging, so I'm going to push through to a climactic ending, probably sometime in February.
  2. Publish Something! I'm going to keep this on the resolution list until I actually complete it, even if it takes forever.
  3. Increase interaction on this blog. I have a fair number of traffic, but I don't have many regular readers. I want to interact more with you, so in 2015 I want to increase the number of comments here. While that might sound like I'm shooting myself in the foot again by writing a resolution that depends on the actions of others, I haven't done enough to facilitate conversation on the blog.
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