Tuesday, April 12, 2016

Rifts for Savage Worlds Kickstarter

Okay, so it isn't the release date we've been hoping for, but it's the closest we're getting at the moment. We will finally get a chance to get in on the action... get in our pre-orders, see some previews, etc.


So on April 26th, make sure you check to see what is revealed in the Kickstarter. I'm curious to see what the pledge rewards and stretch goals are going to be, as I haven't participated in a Savage Worlds Kickstarter before.

I certainly have my hopes up for this one... so don't let me down, Pinnacle!

Friday, April 1, 2016

Friday Link Dump 4/1/16

Shadows Over Innistrad is just a week away, and if you haven't checked out the spoiler, you are way behind. This set looks to be amazing!

If there is a little adventurer in your life, and you just can't wait to get them just as hooked on RPGs as you are, you might want to snap up a copy of The ABCs of RPGs when it becomes available. It's too late to support the kickstarter, but definitely worth keeping an eye on.

If you haven't experienced Marvel Legendary yet, you should go out and give it a shot. And if you're like me and you can't wait for Captain America Civil War, you might want to snatch up the 75th Anniversary Captain America expansion for Marvel Legendary. 

Monday, March 28, 2016

Savage Rifts Release Date?

At one point, I remember reading that the book would release before the holidays in 2015. Then I saw an estimate of first quarter 2016. With the first quarter almost over, I'm hoping to see a release date posted very soon. Unfortunately, this is the closest thing I've seen:

Yeah, that's from Kev's weekly message on 3/24, and it's not exactly a release date. It does use "final approval" language, though, which leads me to believe that a release date is on the horizon, though. Until then, we can keep being patient... or we can start figuring out what we intend to do with the book when it comes out.

Personally, I'd like to write and share a plot point campaign. I've always found the "Hook, Line, & Sinker" format of Rifts adventures a little too short, and their more fleshed out adventures far too difficult to match to a given party's strength. However, since Savage Rifts is supposed to keep power levels among players a little more even*, I think it'll be fun to write something up for Savage Rifts.

The topic of the campaign? Probably something traditional, but with a hidden twist. I'm thinking something along the lines of mercenaries that run afoul of the Coalition States. That's about as cliche to a Rifts campaign as "you all meet in a tavern" is to a D&D campaign, but it's familiar and it works. Then I'll have to work on something a little different. Maybe the ruins of Tolkein have attracted one of the Dark Covens from the United Worlds of Warlock? Hmmmmm...

There are so many possibilities, and the world of Rifts is so zany and ridiculous that it'll be tough to be original... but it'll definitely be fun!

*Based on this interview. Note that I'm also super excited that they stuck to the traditional "Heavy" mechanic for mega damage. The idea was basically already in the SW rules, and I'm glad they didn't try to adhere to Palladium's idea of mega damage instead of just using a simple mechanic that already existed.
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