Tuesday, February 17, 2009

Shadow's Apex Part 17: Continents & Geography (Human Geography)

Last time, I rolled randomly on the race tables in the World Builder's Guidebook to see where the dice would fall. I have mixed feelings about the results, so I'm going to change some things around until I am pleased with the racial makeup of the campaign setting.

First things first, a region whose two dominant races are orcs and gnolls is bound to be far too savage for the setting I've envisioned. I certainly don't mind them being present, but making up for half of the region's population is a little much. If I knock them off of the top spot, I'll need two other races to rise up and fill their positions. The human race is an easy choice. Another traditional PC race would make sense on top as well, except that I don't necessarily want to just make the easiest choice. For now, I'm going to put elves in that position but I'm making a mental note to reevaluate that decision later on in the process.

The next thing I need to address is that there are some PC races aren't represented yet. For the dwarves, this is simply because the rolls didn't fall there. Tieflings and dragonborn aren't even on the tables. I know that I want dwarves and dragonborn to be at least minor forces in the region. Tieflings, on the other hand, I think I'd rather see as a minority (even moreso than usual). I can't think of any other races off the top of my head that need to be there, so I'll just work with what I've got so far.

Next, I want to make some cuts. Some of these races just don't interest me at all. Grells, for example, just don't do anything for me. They're first on the chopping block. Thri-kreens and doppelgangers will get the axe as well. Although doppelgangers are interesting, I don't want a large enough population of them to make the entire region paranoid. In those three slots will go dwarves, dragonborn, and gully dwarves. Yes, gully dwarves. My favorite character ever was a gully dwarf. But I digress... I'll share that story at a later time.

After some cutting, inserting, and rearranging, this is what we have so far for the surface:

Dominant Races:
Orcs Humans
Gnolls Elves

Major Races:
Humans Orcs
Halflings
Aaracokra
Gith

Minor Races:
Minotaurs
Ogre Mage
Kenku
Lizard Men
Orogs
Arcane Slaveholders
Goblins
Doppelgangers Dwarves
Thri-Kreen Dragonborn
Grells Gully Dwarves
Elves Gnolls

I'm looking over the list now and wondering why I didn't eliminate the gith. Sure, they're cool, but they just don't fit. I'll put eladrin in their place, since I have separate slots for dwarves and gully dwarves. So at last, we have the final list:


Dominant Races:
Humans
Elves

Major Races:
Orcs
Halflings
Aaracokra
Eladrin

Minor Races:
Minotaurs
Ogre Mage
Kenku
Lizard Men
Orogs
Arcane Slaveholders
Goblins
Dwarves
Dragonborn
Gully Dwarves
Gnolls

Now that the list has been refined, I can look into some of the relationships between these different races. Hopefully I'll have the time to write that part up by tomorrow.

1 comment:

  1. If you're using 4th Ed. D&D, where are you getting gully dwarves? I haven't seen them anywhere...

    ReplyDelete

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