Ideas that I would like to incorporate into the setting:
- Two powerful organizations locked in a cold war, one that stresses the "purity of humanity" and the other that embraces the supernatural (similar to the Coalition vs. Tolkeen conflict of Rifts, but a much more prolonged stalemate).
- Ghouls and Mutants as demihuman races (similar to Fallout)
- Walled (maybe domed?) cities surrounded by lots of unclaimed wilderness (like what you see in the aerial shots of Bregna in Æon Flux)
- Cheezy interpretations of literature and/or mythology (such as Merlin/Mrrlyn in Rifts England)
- Giving a specific reason for the apocalypse... perhaps different groups tell different stories, but the truth is only known to a select few (or nobody at all)
- Making any organization or race unrealistically good or evil... I want there to be a lot of gray areas and moral decisions in this campaign... questions like "which one really is the good guy?" should be common
Are there going to be Rifts and Ley Lines in there?
ReplyDeleteRifts will definitely be there in some form or another. I need portals to other dimensions for the multigenre element to be easily explainable. Ley lines are less of a shoe-in, but they might make it. If I do include them, I doubt that they will be towering walls of blue energy. I'd like concentrations of magic to only be noticed by magic users.
ReplyDeleteStill working on a name...