Saturday, July 18, 2009

Aron Illarion, Gun for Hire

Aron Illarion was a troubled teen in DC who often found himself with the wrong friends and on the wrong side of the law. From an early age, he had problems with authority figures, but his parents assumed that military life would straighten him out. To their dismay, he fled from home the day before his enlistment and never returned. Unable to stay in the city for fear of punishment for dodging his mandatory military service, he set out into the untamed wilderness with only a pair of (recently stolen) pistols and his wits. He surprised himself with how easily he took to living in the wilds, and as soon as he was able to make contact with some traders who didn't care about his past, he was able to make a meager living by hunting and trading skins for ammunition.


Aron Illarion (Fast Hero 1 / Ranger 1): CR 2; Medium humanoid (human); HD 2d8+4; hp 16; Mas 14; Init +3; Spd 6; Defense 18 (+3 class, +3 Dex, +1 armor, +1 Dodge), touch 17, flat-footed 14; BAB +1; Grap +1; Atk +1 melee (1d4, pistol whip) or +5 ranged (2d6, Glock 17); SQ none; AL CN; Fort +4, Ref +6, Will +0; AP 1; Str 10, Dex 16, Con 14, Int 13, Wis 11, Cha 10.
Occupation: Criminal (Hide, Move Silently, Personal Firearms Proficiency)
Skills: Escape Artist +7, Hide +9, Knowledge (Nature) +3, Knowledge (streetwise) +5, Move Silently +9, Sleight of Hand +7, Survival +3, Tumble +7 
Feats: Archaic Weapon Proficiency, Dodge, Light Armor Proficiency, Point Blank Shot, Simple Weapon Proficiency, Track
Class Features (Ranger): Favored Enemy +2 (DC Defense Forces), Wild Empathy +1
Talents (Fast Hero): Evasion
Possessions (Wealth +2): two glock 17's, 34 rounds of 9mm ammo, leather jacket, casual clothes (two sets), backpack, duct tape, flashlight, map (Washington DC +50 mile radius), sleeping bag

A life of subsistence in the wilderness would not satisfy Aron for long, however. He eventually grew tired of having so little contact with civilization. As his business with the traders who cared little for his past progressed from trading simple deer skins to dealing in the exotic skins of otherworldly creatures ("How much will you give me for this displacer beast hide?"), his reputation grew and he eventually started getting offers from mysterious patrons who needed a certain caravan protected or a certain person intimidated (or killed). This shift in his lifestyle increased both his reputation and his buying power exponentially, and he found that as a mercenary, he could work for a few weeks for a hefty paycheck and then spend the next month or two living the good life with the small fortune he had earned. This was the life he had wanted all along.


Aron Illarion (Fast Hero 2 / Ranger 2 / Gunslinger 5): CR 9; Medium humanoid (human); HD 4d8+8 plus 5d10+10; hp 63; Mas 14; Init +8; Spd 6; Defense 24 (+7 class, +3 Dex, +3 armor, +1 Dodge), touch 21, flat-footed 20; BAB +6; Grap +6; Atk +12 ranged (3d6, Glock 17); Full Atk +12/+7 ranged (3d6, Glock 17) or +10/+10/+5/+5 ranged (3d6, Glock 17, two weapons) or +8/+8/+8/+3/+3 ranged (2d6, Glock 17, two weapons plus Lightning Shot); SQ none; AL CN; Fort +6, Ref +12, Will +3; AP 3; Str 10, Dex 18, Con 14, Int 13, Wis 11, Cha 10.

Occupation: Criminal (Hide, Move Silently, Personal Firearms Proficiency)
Skills: Escape Artist +9, Hide +14, Intimidate +6, Knowledge (Nature) +6, Knowledge (streetwise) +5, Move Silently +16, Sleight of Hand +12, Spot +6, Survival +11, Tumble +12
Feats: Archaic Weapon Proficiency, Dodge, Far Shot, Improved Initiative, Improved Two Weapon Fighting, Light Armor Proficiency, Point Blank Shot, Quick Reload, Simple Weapon Proficiency, Stealthy, Track, Weapon Focus (Glock 17)
Class Features (Gunslinger): Close Combat Shot, Defensive Position, Lightning Shot
Class Features (Ranger): Combat Style (Two Weapon Fighting), Favored Enemy +2 (DC Defense Forces), Wild Empathy +1
Talents (Fast Hero): Evasion
Possessions (Wealth +13): two glock 17's (with improved stopping power gadget), 68 rounds of 9mm ammo, light combat armor (segmented gadget x2), casual clothes (two sets), backpack, duct tape, flashlight, PDA, sleeping bag, autodyn hoverbike

Books Used: D20 Modern Core Rulebook, D20 Future, D20 Future Tech, 3.5 Player's Handbook
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