Thursday, July 23, 2009

Skylar, Psionic Cyberwarrior

This was one of those characters that just kind of hit me and had to be made as soon as I realized how easy it would be to make a character like this for Spectrum Shock. This is significantly shorter than my last NPC spotlight because I really haven't decided exactly how this character is going to play a role in the campaign yet. However, I intend to make sure that he at least makes an appearance. He might be a good candidate for exploring the moral ambiguity that I wanted to touch on in this campaign. This guy opposes the arguably racist society he was raised in, but retains some of that racism himself.

Skylar was once a Washington DC special agent, but his experiences in the field and the constant political turmoil surrounding the question of his humanity have prompted an early retirement and self-imposed exile. Now, he travels the wilds in search of a place to call home. However, he still carries the anti-supernatural prejudices of his people, and although he doesn't wish any ill towards nonhumans, he certainly won't go out of his way to help them either.

Skylar (Soulknife 4 / Cyberwarrior 4): CR 8; Medium humanoid (human); HD 4d8+8 plus 4d10+8 plus 3 (toughness); hp 63; Mas 14; Init +1; Spd 6; Defense 21 (+2 class, +1 Dex, +8 natural armor), touch 13, flat-footed 20; BAB +7; Grap +10; Atk +14 melee (1d6+6, mind blade) or +10 ranged (1d6+6, thrown mind blade) or +8 ranged (3d8, laser sniper rifle); Full Atk +14/+9 melee (1d6+6, mind blade) or +10/+5 ranged (1d6+6, thrown mind blade) or +8/+3 ranged (3d8, laser sniper rifle); SQ none; AL NG; Fort +7, Ref +6, Will +6; AP 4; Str 20, Dex 13, Con 14, Int 11, Wis 13, Cha 10
Occupation: Military (Knowledge [Tactics], Survival, Personal Firearms Proficiency)
Skills: Concentration +9, Knowledge (Tactics) +7, Listen +8, Spot +8, Survival +8
Feats: Cyborg (x2), Implant Awareness, Light Armor Proficiency, Mind Blade Weapon Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus (Mind Blade), Wild Talent
Class Features (Soulknife): +1 Mind Blade, Psychic Strike +1d8, Throw Mind Blade
Cybernetics: Advanced Prosthetic Arms (2), Anti-Shock Implant, Artificial Muscle Fiber (+4), Internal Weapon Mount, Subcutaneous Body Armor (Heavy)
Possessions (Wealth +4): carries very little equipment because he tends to rely on his psionics and cybernetics

Books used: D20 Cyberscape, D20 Future, Expanded Psionics Handbook
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