Friday, July 24, 2009

A Simple Experience System

This is the new (and simple) experience system that I'm using for Spectrum Shock. It combines elements of the challenge rating system with the Rifts experience system, and could be used for any D20 Modern or D&D 3.X game.

Using this system, characters can gain experience from:
  • Successfully Using a Skill (25 xp, doesn't count for DM prompted Listen/Spot checks)
  • Good Idea (100 xp)
  • Avoiding Unnecessary Violence (200 xp)
  • Thinking Outside-the-Box Idea (500 xp)
  • Defeating an Opponent (CR x100 xp)

So I haven't completely gotten away from opponents having xp values based on their challenge rating, but this system is much easier to calculate. Also, this system encourages players to think outside of the box instead of just asking, "Is it close enough for me to shoot it?"

2 comments:

  1. I'd go lowering the PX for defeating an opponent. At low levels your systems works for ask-before-shoot, but at higher levels it'll return to the "standard D20 mode" (you know what I mean ;). Maybe CRx10?!

    Recent blog:=- Rifts Secret Files: PJ borratxos
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  2. Well... maybe... except that with opponents, they would still get the monster's CRx100 xp for "defeating" it as long as they accomplished their objective(s) in the encounter, PLUS 200 for doing it peacefully and possibly another 500 for thinking up an unorthodox solution.

    Still, you have a point. I'll give it a second look...
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