Ork Elite Soldier (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human, mutant); HD 1d8+2 plus 1d10+2; hp 14; Init +1; Spd 6; Defense 16, touch 13, flat-footed 15; Grap +3; Atk longsword +4 melee (1d8+2 / 19-20) or pistol +2 ranged (2d6); SQ ; AL LE; Fort +4, Ref +1, Will +0; Str 14, Dex 12, Con 15, Int 11, Wis 8, Cha 6.
Skills: Drive +5, Intimidate +2, Knowledge (streetwise) +2, Profession +3, Repair +1, Speak/Read/Write English, Speak/Read/Write Orcish, Swim +3
Feats: Archaic Weapons Proficiency, Personal Firearms Proficiency, Weapon Focus (longsword)
Mutations: Ability Decay (Intelligence), Ability Decay (Wisdom), Ability Decay (Charisma), Unnatural Skin (Green), Enlarged Form, Thick Hide, Radiation Resistance
Possessions: Leather Armor, Ork Pistol*, 50 rounds of .45 ammunition, longsword
*The ork pistol is statistically equivalent to the Colt M1911
Click here for more on the super mutant orks or here for more on the Spectrum Shock campaign setting.
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