Elite Ork Soldier

The elite ork soldiers serve as leaders for small squads of grunts or as shock troops. These orks are less likely to shoot wildly while advancing as their less experienced counterparts do, and are much more efficient in a fight. They are best known for the love of their favorite task... mopping up weakened foes after a few waves of grunts have softened the resistance.

Ork Elite Soldier (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human, mutant); HD 1d8+2 plus 1d10+2; hp 14; Init +1Spd 6; Defense 16, touch 13, flat-footed 15Grap +3Atk longsword +4 melee (1d8+2 / 19-20) or pistol +2 ranged (2d6); SQ ; AL LE; Fort +4, Ref +1, Will +0Str 14Dex 12, Con 15Int 11Wis 8, Cha 6.
Skills: Drive +5, Intimidate +2, Knowledge (streetwise) +2, Profession +3, Repair +1, Speak/Read/Write English, Speak/Read/Write Orcish, Swim +3
Feats: Archaic Weapons Proficiency, Personal Firearms Proficiency, Weapon Focus (longsword)
Mutations: Ability Decay (Intelligence), Ability Decay (Wisdom), Ability Decay (Charisma), Unnatural Skin (Green), Enlarged Form, Thick Hide, Radiation Resistance
Possessions: Leather Armor, Ork Pistol*, 50 rounds of .45 ammunition, longsword

*The ork pistol is statistically equivalent to the Colt M1911

Click here for more on the super mutant orks or here for more on the Spectrum Shock campaign setting.
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