Ork Grunt (Strong Ordinary 1): CR 1/2; Medium Humanoid (human, mutant); HD 1d8+2; hp 6; Init +1; Spd 6; Defense 16, touch 13, flat-footed 15; Grap +3; Atk longsword +3 melee (1d8+2 / 19-20) or pistol +2 ranged (2d6); AL LE; Fort +3, Ref +1, Will +0; Str 14, Dex 12, Con 15, Int 11, Wis 8, Cha 6.
Skills: Drive +4, Intimidate +2, Knowledge (streetwise) +2, Profession +3, Repair +1, Speak/Read/Write English, Speak/Read/Write Orcish, Swim +3
Feats: Archaic Weapons Proficiency, Personal Firearms Proficiency
Mutations: Ability Decay (Intelligence), Ability Decay (Wisdom), Ability Decay (Charisma), Unnatural Skin (Green), Enlarged Form, Thick Hide, Radiation Resistance
Possessions: Leather Armor, Ork Pistol*, 50 rounds of .45 ammunition, longsword
*The ork pistol is statistically equivalent to the Colt M1911
Click here for more on the super mutant orks or here for more on the Spectrum Shock campaign setting.
Click here for more on the super mutant orks or here for more on the Spectrum Shock campaign setting.
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