Ork Grunt Stats

The typical ork grunt is consumed with blood lust. They charge into battle with guns blazing, wasting ammo firing shots that are wildly inaccurate due to range before smashing into their foes with devastating melee attacks. The charge of an ork war party is a terrifying sight to behold.

Ork Grunt (Strong Ordinary 1): CR 1/2; Medium Humanoid (human, mutant); HD 1d8+2; hp 6; Init +1Spd 6; Defense 16, touch 13, flat-footed 15Grap +3Atk longsword +3 melee (1d8+2 / 19-20) or pistol +2 ranged (2d6); AL LE; Fort +3, Ref +1, Will +0Str 14Dex 12, Con 15Int 11Wis 8, Cha 6.
Skills: Drive +4, Intimidate +2, Knowledge (streetwise) +2, Profession +3, Repair +1, Speak/Read/Write English, Speak/Read/Write Orcish, Swim +3
Feats: Archaic Weapons Proficiency, Personal Firearms Proficiency
Mutations: Ability Decay (Intelligence), Ability Decay (Wisdom), Ability Decay (Charisma), Unnatural Skin (Green), Enlarged Form, Thick Hide, Radiation Resistance
Possessions: Leather Armor, Ork Pistol*, 50 rounds of .45 ammunition, longsword

*The ork pistol is statistically equivalent to the Colt M1911

Click here for more on the super mutant orks or here for more on the Spectrum Shock campaign setting.
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