Lieutenant Samuel Perkins (Sammy)

Last week, I posted a few character ideas for Rifts but didn't have the time to actually stat them out. Quim, of Escamot Featherfall, was kind enough to whip up stats for each one. This is the first of the characters, a CS commando who has left the Coalition military and now spends time with not-quite-human companions... but he secretly maintains many of his old Coalitions beliefs.

Name: Lieutenant Samuel Perkins (Sammy)
Alignment: Unprincipled (Selfish)
Background: After leaving the Coalition military and setting out on his own, Sammy hasn't even tried to hide his previous affiliation from his new nonhuman companions. He has proven his loyalty to his new companions and trusts them with his life. However, although he wouldn't admit it to them, he considers them exceptions to the rule... and still believes that most D-bees should be eradicated.
Attributes: I.Q.: 10, M.E.: 15, M.A.: 11, P.S.: 13, P.P.: 14, P.E.: 14, P.B.: 14, Spd. 20 (100 yd-m/melee). Carry: 130 pd (58.5 kg) Lift: 260 pd (117 kg) (during 42 sec. almost 3 melee rounds)
H.P: 18, S.D.C: 30
Size: 6 feet tall (1.8 m) and 182 lbs (82 kg).
Age: 32 years.
Experience level: First level CS Commando (from WB11 Coalition War Campaign)
Natural Abilities: None.
Magic Knowledge: None.
PPE: 7
Psionic Powers: None. I.S.P.: 15
Combat Skills: Hand to Hand Combat: Commando, WP paired weapons, body flip/throw, body block/tackle.
Bonuses: +1 to parry with knife, +1 to strike with energy pistol, +2 to save vs. Horror Factor.
Weapons of Note: C-12 Heavy Assault Laser Rifle (4D6 or 2D6 MDC - +1 to strike on aimed shot), C-20 Laser Pistol (2D6 MD).
Attacks Per Melee: Four (4) hand to hand attacks per melee.
OCC Skills: Math: Basic 65%, Radio: Basic 60%, Radio: Scrambler 40%, Language: American 98%, Language: Canadian French 70%, Land Navigation 46%, Intelligence 42%, Parachuting 60%, Pilot: Hovercraft 60%, Pilot: Robots & Power Armor 66%, Recognize Weapon Quality 37%, Wilderness Survival 45%, Climbing 50/40%, Running, WP Energy Pistol, WP Energy Rifle, WP Knife, WP. Heavy MD Weapons.
OCC Related Skills: Espionage MOS: Detect ambush 40%, Detect concealment 35%, Intelligence 42%, Undercover Ops 40%.
Secondary Skills: Basic electronics 30%, Basic Mechanics 30%.
Equipment: Standard Coalition “Dead Boy” body armor (CA-4 – 100 MDC), C-12 Heavy Assault Laser Rifle, C-20 Laser Pistol, 4 extra E-clips for each, four explosive grenades (2D6 MDC /6m radius), two smoke grenades, two flares, vibro-knife (1D6 MDC), survival knife, distancing binoculars, robot medical kit, pocket computer, utility belt, air filter & gas mask, walkie-talkie, uniform, dress uniform, combat boots, canteen, Hunting rifle (5D6 SDC), CS combat car.
Money: 2000 Cr.
Cybernetics: none.
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