More Eldar List Changes - Shuriken Cannon Spam
Well, my seer council has performed much better since I changed its configuration. It has only had the opportunity to assault twice in the last two games, but this has had much more to do with the deadliness of multiple destructor templates than a failure to get within range. Apparently, fire warriors in cover have a tough time dealing with AP 4 templates.
Although I won the last two, I'm still finding that the fire prisms are just... somehow... not performing as well as I expected. Going back for more of Revuk's advice, I'm switching the twin-linked shuriken catapults for a single shuriken cannon. I took note each time during the last game that I could have fired a 24" range gun, and it was often enough to make the 10 point upgrade well worth it. Having recently purchased another wave serpent, which conveniently has the shuriken cannon upgrade sprue, I'll make the switch as soon as the serpent arrives. I'm hoping that the extra range will allow me to rely less on the prism cannons and they'll no longer be one-shot-wonders (except beyond 24"). Adding a trio of S6 shots to the mix should make my crappy luck with scatter dice a little less painful. I wonder if the dice are hating me because the models aren't painted yet? Hmmmmm...
Looking toward the future, I'm going to need to upgrade to a 1500+ list soon. My brother is getting six crisis suits as an early Christmas present, so he will more than catch up with me. I'm not sure how high he'll want to go, but I'm going to aim for 1500 for the moment and I'll add on an upgrade or two if he wants to go higher. This list is still in the works, but it's what I'll probably be running unless I have a major strategic breakthrough between now and next week.
HQ
Farseer (Jetbike, Doom, Fortune, Spirit Stones) 165
6x Warlocks (Jetbikes, 1x Embolden, 1x Enhance, 3x Destructor) 320
Troops
10x Dire Avengers 120 [in BL wave serpent]
5x Dire Avengers 60 [in falcon]
10x Guardians (Scatter Laser) 95
Elites
5x Fire Dragons 80 [in SC wave serpent]
Heavy Support
Falcon (shuriken cannon, holo-fields) 155
Fire Prism 125 (shuriken cannon)
Fire Prism 125 (shuriken cannon)
Dedicated Transport
Wave Serpent (Brightlances, Spirit Stones) 145
Wave Serpent (Shuriken Cannons, Spirit Stones) 110
Total: 1500
Notes: And now you see why shuriken cannon spam is in the title of the post! In rearranging everything, I looked back at my list and realized that I had shuriken cannons on... whoah... almost everything. I'm also trying out the DAVU strategy with the falcon because we've actually started trying out some objective-based games. And I can't wait to replace those guardians with rangers...

5 comments:
Looks reasonably solid to me.
Thoughts for Growth:
1) Another Fire Dragon unit in a Wave Serpent. In larger point games, you'll want that second unit to make sure meltaguns get where you need them to be.
2) Seer Council Beef-up
Top it out at 8 'locks with an additional Destructor and another schmuck-lock without powers.
Your Falcon looks undercosted a bit, with holo-fields and a shuriken cannon it should be 155, not 135. (115 + 35 + 5 = 155).
That aside, I'm a huge fan of the underslung shuriken cannons on every grav-tank, points permitting.
OOPS! The total still comes out right. I guess I just forgot to change the cost for the individual unit. I'll fix that shortly...
If I add more warlocks, I'll probably go up to nine. I've been buying shining spears boxes and adding in sets of three... two bikes on their own is almost as expensive (money-wise) as three and I'm trying to be as cost-efficient as I can be.
It will probably take me getting into more competitive play before I go for more dragons. I only find myself up against one or two vehicles per battle, and I often think that the anti-tank that I have already is overkill.
I kind of want striking scorpions, but I usually play against tau and the scorpions are just as much overkill vs. tau as extra meltas are against vehicle-light lists.
Honestly, I don't know what I'll add next (other than getting scouts to replace the guardians). Thanks for the advice, though. I'll definitely keep it in mind.
I definitely agree with Raptor about both fleshing out the Council as well as adding a second unit of Fire Dragons in. I've personally run a smaller Council in the past (escalation league), and I found that 8 really is the magic number.
My original list had only one unit of Dragons at 1750 pts, but the more games I played, the higher up the Serpent that transported them became on my opponents priority list.
If you're set on going in for Rangers, I would recommend paying the points to upgrade to Pathfinders.
I do intend to take the pathfinder upgrades when I get the rangers (not sure why I keep calling them scouts). I'll find the extra 25 points somewhere. I really like the ranger models and I really don't like the guardians (at all... looks or performance... ugh). I contemplated another squad of dire avengers, but I'd like some troops that don't need a transport to be effective.
I'll look into the dragons further, but so far, I haven't had much use for the ones I'm already running. Between the council and the grav tank weapons, I've rarely used the fire dragons as anything more than a kamikaze run on an HQ unit looking for an instant kill.
I do want to add more warlocks. We'll see if money permits, and I'll run them in different configurations to see what I'm most comfortable with. Now that I've run six, I can't imagine going back down to three. I'll probably feel the same way after I run 8 or 9.
We don't celebrate it in here (Spain), but anyway...Have a nice Thanksgiving day!
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