Wednesday, December 29, 2010

Christmas Giveaway Winner?

For the first time, I attempted to give away some free stuff on Outsyder Gaming... and so far the experience has been a bit of a dud. I announced a winner, and waited three days for a response... then I announced another one, and waited three more days for a response... then I announced a third, and waited again. This time I waited longer, not because I was giving more time to the third "winner," but because at that point I was too tied up in Christmas plans to keep going through the motions. Now that Christmas is over, I want to get back into this giveaway thing and announce another winner. Hopefully I'll get a response this time! :-)

Soooooooo... congratulations, Brian Beverly! Brian, if you're reading this (and/or the Facebook message I'm about to send you), please respond by New Years Day... I'm trying really hard to give away some stuff... help me out, man!

GURPS and Fallout... Twins Separated at Birth?

Twins separated at birth is actually a horrible analogy in this case... it's much more like the baby snatched away from the parent. I've been a long time fan of Fallout... played them all, actually (except for New Vegas, but I'll be correcting that soon). And all this time, I never knew that Fallout was originally based on GURPS rules! It makes perfect sense for me to be in the dark, though. When the original Fallout was in development, I didn't have any clue that it was coming. I didn't even have internet at the time. (How did I survive?!?!) By the time I saw the game, the GURPS rules had been replaced by the SPECIAL system that we've all grown to love (or hate).

I would never have made the connection if I wasn't itching to play Fallout New Vegas and searching for info online. In my search I happened to stumble upon this website, which looks old as dirt (might even have been around when the original Fallout was released) but has some cool Fallout stuff. I happened to run my mouse over the drop-down menus and noticed GURPS. Raising an eyebrow, I gave it a click and discovered this little gem of gaming history. I haven't found much online about the split except for rumors that Steve Jackson backed out because Fallout featured too much violence, but when it comes down to it, my interest is piqued just because of the history between the two games.

Anyway, it's strange how things come together. I used to own a copy of GURPS Supers Adventures. I don't remember why I bought it, actually, because to this day I've never played a GURPS game... maybe I picked it up at a yard sale or something. I did use it as an outline for a Rifts Phase World adventure at one point, and eventually sold it on eBay. Now that I've made the connection between Fallout and GURPS though, I kind of want to give it a shot. If GURPS is really the universal game system that it claims to be, I wonder if it would be a good candidate for my Spectrum Shock campaign (that has been gathering dust for over a year now).

Any of my readers have experience with the system? Care to give me a recommendation? Try it, or no?

Monday, December 27, 2010

Looking for Artists


I'm getting a little tired of searching for images, wondering if I'm staying within "fair use" guidelines, reusing generic clip-art that I've found online, making sub-par images with Hero Machine, etc. I'd really like to partner with some folks who are much better at artwork than I am. Specifically, I'm looking for:

  • Character sketches for NPC spotlights (Rifts stuff for the near future, but I'm sure I'll get back to some fantasy stuff eventually)
  • Somebody with a collection of 40K images on Flickr (or whatever image host) who doesn't mind me using them
I'm not as much concerned with quality or realism as I am with originality. I can't offer any monetary compensation at the moment... however, I will gladly give you credit for your work, including linking to your website or blog and helping drive traffic to you.



If this sounds like something that would interest you, please email me and we'll see if we can work something out. Thanks ahead of time!

Wednesday, December 22, 2010

Refused Flank Strategy: Judging the Opponent's Forces

Spacecurves just wrote an excellent article on this strategy for BoLS, and I don't want to repeat what has already been stated so well... but I would like to share a story and then elaborate on the strategy some. I'm an Eldar & Blood Angels player, and to be honest, I first picked up similar tactics from Fritz (one example can be found here). I started using it early in my 40K career, and it has rarely failed me, so I keep running it every time it looks like it would be advantageous.

When I first read the article, it made me think of a game I played against Jeremiah, when I really screwed up this strategy. I still ended up winning the game, but it was a very close match when it could have been a near clean sweep. He was playing vanilla marines, with two 10-man tactical squads (ML/flamer), a LR crusader carrying terminators, a captain, and two dreadnoughts. I might be forgetting something in there... it has been a while and I didn't write a battle report on that one. Anyway, he split the tactical squads into combat squads, putting the sergeant and flamer in one squad and the missile launcher in the other. He deployed his land raider in the front center, the two dreadnoughts behind it for cover, the two missile launcher combat squads on the left side of his deployment zone in some elevated terrain, and the two assault oriented combat squads on the right side of his deployment zone (one joined by the captain). It looked something like this:


I can't remember whether I deployed center and then turbo boosted to one side, or if I just deployed on one side, but I do remember this: when I got hit with two missiles the next turn, I realized that I had hit the wrong flank! Focusing on the assault squads first didn't really neutralize his army at all. Had I been thinking clearly, I would have ganged up on the left side of the board, since nothing in those assault oriented squads can shoot past 24" and that's if they don't move. Always always always think things through before you move your models...

With my boneheaded move out in the open for all to see, I want to add a bit to the wisdom that Spacecurves provided. Thus, I present:

Some Refused Flank Guidelines
  • This tactic is best used when you are better in the assault than your opponent.
  • If your opponent is deployed disproportionately, choose the side that will give you the biggest advantage. (refer back to my story above for an example of what not to do)
  • If your opponent is primarily a shooting army, this tactic will be less effective because it will nullify fewer of his units. (Examples: Tau or Imperial Guard)
  • If your opponent is faster than you, this tactic will be much less effective. (Example: Blood Angels trying to refuse a flank vs. wave serpent spam). However, if they turbo boost to counter your strategy, make sure that you hit their skimmers with all that you've got that turn... remember that immobilized results count as wrecked results after a turbo boost.
  • If your opponent is keeping most of his stuff in reserve, you'll be focusing on a small portion of his army anyway so this tactic is either unnecessary or redundant.
  • Beware infiltrators, scout moves, and Eldrad's redeploying ability! They'll mess up your game plan!
Most of this is pretty common sense, but I still think it is worth mentioning. Any additional wisdom my readers would like to add?

Tuesday, December 21, 2010

My 2010 Christmas Wish List

It's far too late for me to actually get these unless I go out and get them myself, so I'm not taking this too seriously. None of my family members read this blog anyway, I don't think... but the top ten gaming products I'd like to have for Christmas this year are.......

#10: Mirrodin Besieged / Scars of Mirrodin Draft Box
It has been forever since I've played Magic. I have no clue what has come out since Shards of Alara, but I really liked the original Mirrodin block back in 2003 and I would love to get a bunch of the old crew together to draft again.

#9: A Subscription to The Rifter
I never really paid too much attention to The Rifter in the past. I always saw it as Palladium Books' version of Dragon Magazine... and in a way it is, but Dragon Magazine always struck me as sub-par compared to the material in the main D&D books. After reading some of The Rifter #52 (which I received as part of my Christmas Surprise Package), I'm starting to think that the series isn't as shoddy as I thought it would be.

#8: A Land Raider Crusader/Redeemer Kit
Yeah, I know I said that I wasn't going to buy one... I was going to use a Stormraven instead... but have you seen the official Stormraven model? No, thank you... also see #3 below...

#7: Dungeon Tiles Master Sets
I started collecting Dungeon Tiles just late enough that I couldn't get the original set in stores anymore, and I never got around to ordering a set online. The Dungeon Tiles Master Sets include some tiles that I know I already own, but they still seem like a steal for $20. I wouldn't mind one of each set that has been released thus far...

#6: A Bunch of Conversion Bits
I have been intrigued by the idea of non-GW conversion bits for quite some time but haven't taken the chance to purchase anything. I'd particularly like these bionic limbs (to make cyborks), this random bunch of stuff (which includes chalices for my sanguinary priests), and these power klaws (to turn some of my Black Reach nobz into respectable leaders for the boyz).

#5: Dark Eldar Models
I don't foresee actually playing these guys anytime soon, especially since I'm still working on my Blood Angels... but they just look so cool. I don't even care if I get the codex... I just want to paint some of these guys.

#4: Night Below and Dungeon Magazine #60
I mentioned a long time ago how much I loved Dungeon Magazine #60... so much so that my copy is literally falling apart. I'd love to have a copy that's still in decent condition. Furthermore, the adventure from that issue that I loved so much, Shards of the Day, was written as a potential side quest for the 2nd Edition D&D boxed set Night Below, which I've never gotten the chance to do more than skim through. I'd really like to convert these modules and run them as a 4th Edition campaign.

#3: A New Stormraven Sculpt
I mentioned when the pic was accidentally leaked that I wasn't too happy about the looks of the Stormraven... and my opinion hasn't changed. It isn't terrible, but it certainly doesn't grab my attention. It would tickle me pink to see GW release images of a better sculpt for the Stormraven around Christmas time. I would consider it a personal present from GW just to be reassured that there is something better coming along than the model that was in the leaked pic. Sadly, I am fully aware that this Christmas wish is probably the least likely of the bunch to come true.

#2: Fallout New Vegas
Now that I've beaten Fallout 3 twice and played through all of the official downloadable content (except for Operation: Anchorage... I hated the simulator and didn't want to pay to play in it again), it's time to move on to New Vegas. I probably would have even earlier, but Starcraft II and a pretty intense semester of school work kept me away from it. This is one that I'll be purchasing soon if it doesn't come wrapped on the 25th.

#1: My Computer
I had to ship it off to the manufacturer yesterday because it stopped charging. It's still under warranty, so it shouldn't cost me anything... but it still means I have to go several weeks without my gaming laptop... which means for now I have to use this old busted one that won't run Starcraft II and won't run Fallout New Vegas (if somebody gets it for me for Christmas).

Friday, December 17, 2010

Christmas Giveaway Winner!

Alright... I've compiled the results... in all, there were 124 entries after I removed my family members from the list. I don't know if anybody cares about this or not, but this was my method for the drawing:
  1. List all of the entries in a spreadsheet
  2. Grab a random number from here
  3. The person whose number matches is the winner!
And the winner is.............. Da_Sub! I'll be sending Da_Sub a message shortly explaining how to claim his prize. As I mentioned in the giveaway description, he has three days to get back to me. If he doesn't get back to me in time, I'll be selecting a new winner (at random, of course)... so stay tuned just in case!

12/21/10 Midnight Update: The first winner failed to claim his prize within three days, so I grabbed a new random number and consulted the list... congratulations to Tanya for being the new winner of the Outsyder Gaming Christmas Giveaway!

12/24/10 Midnight Update: The first and second winners failed to claim their prizes, so we're going on to number three. Honestly, this is getting a little frustrating... who would have thought that giving away free stuff would be so difficult? Winner #3 is........... seaofstarsrpg! Sending the message soon... same rules apply... three days to respond or I randomly select a new winner...

Blood Angel Honour Guard Options

Excuse the crappy image and the crappy painting...
When I showed up to my last tournament with my Blood Angels, I got more than a few raised eyebrows when people saw that I was running an honour guard unit. Honestly, I might be missing something... but I'm not sure why more people aren't talking about the honour guard as far as points efficiency.

Compared to a regular five man assault squad with a transport, these guys cost 50 points more  (that's 15 in actual cost plus the 35 point dedicated transport discount). For an extra fifty points, you get:

  • Feel No Pain (on a guy who can't be singled out in the assault)
  • Extra attacks (if you opt for chainswords)
  • Better range and more versatility (if you opt for boltguns)
  • Ld 9 regardless of which squad members die
  • Much better wargear options

As far as points go, I count the sanguine novitiate as the equivalent of a sanguinary priest... if you look at it that way, each of the other marines in the squad is only 16.25 points each (about the same as a tactical marine but with a better stat line). By gaining all of this cool stuff, the only thing you lose is scoring status.

Personally, I love my honor guard. I run mine with the following wargear, but this is tailored to my local metagame. If you haven't noticed from my battle reports already, I see swarms of boyz and fire warriors in cover more often than anything else, so this is pretty optimal for me.


   1 Honour Guard @ 245 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Razorback)
      1 Sanguinary Novitiate
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Hand Flamer x1; Power Sword x1)
      1 Razorback (Twin Linked Assault Cannon)

Having four flamers really helps me roast boyz and troops hiding in cover. This squad doesn't help me at all to deal with mech, but I just don't see much of it. If I did, I would probably run the following:

   1 Honour Guard @ 205 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Rhino)
      1 Sanguinary Novitiate
      1 Honour Guard (Meltagun x1 or Combi-Melta x1)
      1 Honour Guard (Meltagun x1 or Combi-Melta x1)
      1 Honour Guard (Meltagun x1 or Combi-Melta x1)
      1 Honour Guard (Meltagun x1 or Combi-Melta x1)
      1 Rhino

This squad is actually cheaper, but part of that is running a rhino instead of a razorback. Why a rhino here instead of a razorback? Mainly personal choice and play style, but it boils down to these two things: I'll probably end up running these guys like fire dragons just out of habit, so they need to be cheap, and I've actually found it useful in the past to shoot a meltagun from the hatch of a rhino... I've never felt the need to fire a flamer from the safety of the vehicle.

And then, of course, there's the "if points weren't an issue" dream squad. I think running this would be awesome, a versatile unit that combines the best of both of the last two options and is better in the assault than either one. If only it wasn't so frickin' expensive...

   1 Honour Guard @ 305 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Razorback)
      1 Sanguinary Novitiate
      1 Honour Guard (Hand Flamer x1; Infernus Pistol x1)
      1 Honour Guard (Hand Flamer x1; Infernus Pistol x1)
      1 Honour Guard (Hand Flamer x1; Infernus Pistol x1)
      1 Honour Guard (Hand Flamer x1; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

So am I crazy? Is it just personal attachment that makes me think these guys are awesome? If you're running honour guard in your army, how do you equip yours?

Note: On a completely unrelated note, don't forget that the Christmas giveaway ends today whenever I get home from work (should be around 6:30 or so, Eastern time). If you want to enter, you've got until then!

Thursday, December 16, 2010

Christmas Giveaway... One Day Left!

There's only one day left to enter the Outsyder Gaming Christmas Giveaway! It won't be long before someone will get to choose his/her own Christmas gift from a large list of items I've collected. Potential prizes/gifts include D&D, Rifts, and Warhammer 40K items.

Tomorrow afternoon when I get home from work, I'll be compiling the entries and then selecting one winner at random... if you're interested in entering, click here to see how!

Friday, December 10, 2010

How Many Supplements to Allow?

I remember back in the day when all we ever used was the Player's Handbook to come up with characters. That lasted me through first edition and for a good portion of my time playing second edition D&D as well. Then supplements started taking over my game. It all started when one of my players, who always played an elf of some sort, picked up a copy of the Complete Book of Elves. It seemed innocent enough, until his character suddenly had a special elf dog companion (I think it was called a cooshie, or something like that). I can't remember too many of the details other than that dog, but some of the options in that book really upset the balance of the campaign, and being in middle school at the time, I didn't have the leadership abilities to pull things back together.

How did I "fix" things? Simple! I started buying supplements that matched the other players' characters. I ended up with The Complete Book of Dwarves, the Fighers' Handbook, Warriors and Priests of the Realms, Drow of the Underdark, and probably a few others that I can't remember off the top of my head. In all honesty, while it did help even the gap, that darned elf still stayed ahead of the rest of the party power-wise for the rest of the campaign. My solution put a band-aid over a gunshot wound. Did it cover the hole? Yes... but it didn't fix the problem.

When 3rd edition hit, we went back to basics again and things were pretty balanced for a while. It was around the time that the influx of supplements hit that I stopped playing D&D for a few years. When I came back, there were tons of options to choose from. We had all grown older, most of us had jobs, and the general rule became something like: "If you spend your money on the book, you can use it in the campaign."

Honestly? I loved having all of the options. Because I was hand-building monsters and NPCs behind the scenes as DM, pulling from all of those books gave me a ton of cool combinations to experiment with. Of course, this was the era of "monster creation should mirror PC creation as much as possible." I was spending way too much time coming up with monster stats and not enough time working on the actual story for the game.

Then 4th edition arrived and we all went back to basics yet again. We played a few short adventures and decided that there actually weren't enough options to keep us interested in the character building aspect of the game. We dove right back into 3rd edition with Spectrum Shock, a D20 fantasy/sci-fi mix in which I encouraged my players to mix and match from any D20 book that meshed decently with D&D 3.5... and they got so caught up in the sci-fi stuff that they didn't use anything other than D20 Modern and D20 Future. So much for "not enough supplements," huh?

Now, having been away from 4th edition D&D (and RPGs altogether, really) for almost a year, I fired up my D&D Insider account and decided to play around a bit with Character Builder. I couldn't believe the number of options... in fact, there were so many that I felt overwhelmed. I'm thinking about the following rule for any new 4th edition D&D campaign I run in the future:
All supplements are legal, but you may use no more than one supplement per tier. Thus, at heroic levels, a player could use the Player's Handbook plus any supplement of his choice. As soon as the character hits 11th level, the player can add a supplement. Another is added when the character reaches the epic tier.
I think this allows for a great deal of flexibility in character creation/development but limits cherry picking from every source imaginable. I like my players having tons of options... I just don't want to be the DM that ends up saying, "You can do what?!?!" in the middle of every other encounter. On the other hand, with Character Builder and the Compendium, I don't know if it's that big of a deal because I won't have to reference actual books if I want to double check things (like I did in 3rd edition).

What do you think, dear readers? How many supplements do you allow your players?

Thursday, December 9, 2010

Outsyder Gaming Gets a Blogger Mobile Template (And You Can Too!)

It isn't really all that special of an announcement because anyone using blogger can do the same thing with just a quick change in settings, but there is now a mobile template for www.outsydergaming.com! You can check it out by clicking here. Unfortunately, I just tried to see it on my Blackberry and it didn't redirect automatically... but the fast-loading template for mobile phone use is at least there even if Google hasn't worked out all the kinks yet. Even if it takes quite a while for it to work correctly, I won't be losing much from the deal. I just checked my Google Analytics history, and about .001% of my traffic comes through mobile devices... but hey, at least those couple of people won't have to wait as long for my content to load!

For those interested, here's a quick tutorial on getting the cool new mobile template:

  1. Go to draft.blogger.com (because it isn't an option on the regular blogger.com page yet)
  2. Click on the "Settings" tab
  3. Click on "Email & Mobile"
  4. Make sure that the bubble beside "Yes, On mobile devices, show the mobile version of my template" is blue.
  5. Click on "Save Settings" at the bottom of the page.
Then, go grab your mobile phone and see if the mobile template pulls up automatically. It didn't for me. This might be a bug that Google needs to squash. While you're at it, see if my site will pull up on your mobile device. Maybe it's just my Blackberry that's screwing up!

Wednesday, December 8, 2010

Christmas Giveaway

Only nine more days left to enter the Outsyder Gaming Christmas Giveaway! There are D&D prizes, Rifts prizes, and Warhammer 40K prizes for the winner to choose from! Don't miss out...

Monday, December 6, 2010

Grey Knight Terminators... Two Wounds!?!?

Yes, it's all just rumor and speculation at this point, but if this post at BoLS (via Blood of Kittens, even though the article won't show for me for some reason)  is to be believed, Grey Knights will have some really cool terminators. Assuming they get the same (or similar) upgrades as the other 5th edition marine codices, we're looking at models with 4 as the default stat, a 2+ save, an upgrade that grants a 3+ invulnerable save, two wounds, and Feel No Pain.

These guys will be just as tough as meganobz should be... although they'll probably cost an arm and a leg. My bet? We're looking at 60 points or so per model before upgrades. Where did I get that number? Well, an extra wound and Feel No Pain makes each model much more survivable, but it doesn't increase damage output at all (unless you calculate the rounds of shooting after a normal terminator would have already been killed). So I figure it can't be double the cost of a normal terminator, but 150% doesn't sound too unbalancing.

Something tells me that they won't be as effective as they are cool. Tar pitting will still be a nightmare for these guys, and will be even more effective because each tar pit will tie up even more points worth of terminators. They'll be a heck of a death star unit... but most of the common tactics for dealing with death star units will be just as effective. Still, I'm looking forward to seeing the official codex released.

Regardless of whether or not the rumor is true, and regardless of how costly these guys are, I'm already looking forward to using the Grey Knight codex with my Blood Angels army (which was actually made mostly from Dark Angels models).

Friday, December 3, 2010

Tarrak, Aardan Tek Shifter

Tarrak is consumed with curiosity but plagued with naivety. He migrated to Rifts Earth as soon as he came of age to explore and learn more of the wonders of dimensional travel. Several times already, he has been duped into dangerous adventures by greedy individuals who have taken advantage of his youth and curiosity. However, he has managed to survive and even thrive through a combination of luck, magical skill, and the interventions of a newfound faerie folk friend named Tucker.

Tarrak and Tucker are now trying to track down a temporal raider, although their only success has been in finding one of his former apprentices in MercTown, although actually getting a chance to meet her has been quite difficult. For now, they're now doing odd jobs around town until they can get in contact with the temporal wizard.

Name: Tarrack
3rd level Aardan Tek Shifter
Alignment: Anarchist
Attributes of Note: ME 14, PS 17, PE 12
Horror Factor: 10

Armor: 50 MDC (Urban Warrior)
SDC: 55
Hit Points: 31

Attacks per Melee: 4 (Hand to Hand: Basic)
Combat Bonuses: +3 Initiative, +4 parry, +4 dodge, +3 roll with impact, +2 damage (hand to hand only)
Other Bonuses: +10 vs horror factor, +2 vs magic, +3 vs possession, +1 spell strength

Weapons: NG-L5 Laser Rifle (3d6 MD, 10 shots/clip), 

Magic: Calling (8), Call Lightning (15), Charm (12), Compulsion (20), Constrain Being (20), Dimensional Portal (1000), Energy Bolt (5), Energy Field (10), Exorcism (30), Protection Circle: Simple (45), Repel Animals (7), Re-Open Gateway (180), Sense Evil (2), Sense Magic (4), Summon and Control Rodents (70), Summon Shadow Beast (140), Sustain (12), Teleport: Lesser (15), Time Slip (20), Turn Dead (6), and Tongues (10)
PPE: 144

Other Abilities: Dimension Sense, Dimensional Travel, Communication rift, Dimensional Teleport Home, Sense Rifts, Familiar Link, Summoning, Keen Sense of Smell, Summon Lesser Demon
Skills of Note: WP Energy Rifle
Misc. Equipment: TK-Glider

Sources: Rifts Ultimate Edition, World Book 30: D-Bees of North America

Wednesday, December 1, 2010

Land Raider Spam?

Everybody keeps talking about spamming razorbacks in Blood Angels armies. I understand the reasoning... lots of heavy weapons for minimal cost. There are so many of them no matter how fragile AV11 may be, some of them should survive long enough to do some damage. Target saturation is the idea: give your opponent more to shoot at than he has guns to shoot.

On the flip side, I wonder how a list full of fewer, but much more resilient tanks would be. Enter the land raider spam...

1500 Pts - Blood Angels Roster

HQ: Librarian (1#, 100 pts)
   1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Unleash Rage)
      1 ...in Power Armour

Elite: Sanguinary Priest (2#, 100 pts)
   1 Sanguinary Priest @ 100 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
      1 Sanguinary Priest in Power Armour
      1 Sanguinary Priest in Power Armour

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Total Roster Cost: 1500

Now honestly, this army is 100% hypothetical for me. There's just no way I'd drop the cash for four land raiders. I kind of want one for my current Blood Angels list and I'm having a hard enough time convincing myself that one is worth it. But there's nothing wrong with hypothetical... it keeps the gears turning, so to speak.

But if I was running this list, I'd go with a column, the front raider hopefully giving cover to the one behind it and so on. I'd push the raiders full speed ahead from the very beginning of the game, using multi-melta shots after moving at cruising speed to pop as many tanks as possible (focusing on the ones with the heaviest weapons first) and making troop transports my second priority.

Obviously, the biggest weakness in this build is against melta weapons and melta bombs. Even AV 14 isn't reliable when facing penetration rolls of 8+2d6. Redeemers have to get really close to deliver those flamer attacks, and that guarantees that the melta weapons will get to roll that extra die. If everybody and their brother wasn't packing melta weapons like crazy, I'd say this list could be a powerhouse. Because melta is so prevalent, I'm leaning towards "probably not a fun playing experience even if it would be fun to build & paint."

That said, just because I don't think it would be any good doesn't mean that it can't be... under the command of a great general, even subpar armies can pull off surprising results. Anybody out there running a list like this? If so, how does it perform?

Monday, November 29, 2010

Thanksgiving RPG Tradition

I've been inspired by Chris (of RPG in Progress fame). A few days ago, he posted his thoughts on making RPGs a family tradition at Thanksgiving, and I'm going to make this my mission for next year's Thanksgiving family gathering. Magic: The Gathering used to be our Thanksgiving game of choice, but we have almost stopped playing games altogether. This year, we played one or two games of Rummy and stopped. Where's the fun in that?!?!

This is a tragedy that cannot be left as is. Family time should be more fun, and I'm taking it upon myself to remedy that. Who wants to just sit around and eat?

Saturday, November 27, 2010

Palladium Books Surprise Package Unboxing

Christmas on Black Friday! I received my Palladium Books surprise package in the mail and decided to do an unboxing video. I normally hate those... but I decided that, considering I didn't know exactly what was in the box, I'd give it a go. Here's the result:



I'm new to the whole video thing, so forgive any blunders I may have made in the video. For example, I know that next time I should probably close the blinds on the window, because the light from that direction is a little annoying.

Now, a few things I neglected to mention in the video:
  • I spent $47.11 (including shipping) on the surprise package. I received $100.85 worth of product just retail value. That's an awesome value.
  • All of the books they sent me were signed by multiple members of the Palladium Books staff (Kevin Siembieda, Kathy Simmons, Alex Marciniszyn, and a few others I'm having a hard time making out).
  • I didn't make a long wish list, but I received everything that I put on mine (plus some other stuff). I wouldn't expect this if you choose to order, but it is interesting to note that it does happen.
I've added my signed copy of The Rifter #52 as well as the Men of Magic miniature pack to the Outsyder Gaming Christmas Giveaway. (I'm "secretly" hoping the winner doesn't choose The Rifter #52, though. The Men of Magic miniatures wouldn't be too big of a loss since I have two packs of them.)



Friday, November 26, 2010

Maryland is Dark Reaper Country

I was riding down Interstate 81 a week or so ago and couldn't believe my eyes... a town "named after" an Eldar phoenix lord! Apparently, Maryland is dark reaper country, because Maugan Ra has a town there. It's called Maugansville, and Maugans Avenue runs right through the middle of it.

I wonder if the locals realize that their town's offbeat name is so well-known among those of us who roll dice and push around little painted models? Are there other places like this with names that match 40K characters?

Thursday, November 25, 2010

Outsyder Gaming Christmas Giveaway

Yeah, I know it's Thanksgiving... but I want to talk about CHRISTMAS! :-D It's just a month away, and I've decided to promote the blog a bit by giving away some free stuff! Hooooray! Read on to see what you can win and how you can enter.

The Prizes
The winner will get to choose one of the following items:
This is a low-budget site and these are items that I either managed to pick up really cheap or that I received as duplicate gifts. All of these items are unused. Those that were originally in shrink wrap are still in the original shrink wrap. Any wear and tear that you might find on these came from their time on the store shelf, on my shelf collecting dust, or in the shipping process.


How to Enter
Completing any of the following will get your name entered in the drawing.
  • "Like" Outsyder Gaming on Facebook (Already "liked" it? Already entered!)
  • Become a follower (Already a follower? Already entered!)
  • Follow me on Twitter (Already a follower? Already entered!)
  • Tweet a link to Outsyder Gaming (and include @theoutsyder83 so I'll see it)
  • Digg or Stumble Outsyder Gaming (and send me a link to your profile so I can see it)
  • Add Outsyder Gaming to your blog roll (and send me a link to your site)
  • Blog about this drawing/giveaway (and send me a link)
You can be entered as many times as you want, but no more than one entry per day for those that can be done multiple times (Tweets, Diggs, and Stumbles, for example).

The Drawing
On December 17th, I'll compile all the entries and pull one winner. I'll get in touch with the winner (most likely through email) and ask for a prize choice and a shipping address. The winner will have three days to respond before I draw a new one. I'll send the chosen item ASAP and hopefully it will get there before Christmas.

Questions, Comments, or Suggestions? 
Just leave me a comment or email me. I'll get back to you as quickly as I can! This is the first time I've ever done this, so feedback is welcome.

Updates & Clarifications
Just a few notes that I've added since the initial posting:
  • This drawing is not limited to US residents.
  • Everyone who enters is eligible to win except members of my family.
  • Just added some of the goodies from my Palladium Books Christmas surprise package to the list

Wednesday, November 24, 2010

Warhammer Wisdom

I came across this post over at Scroll Caddy and found myself impressed by the wisdom and simplicity of the message. I would encourage anyone who plays Warhammer, Warhammer 40K, or any other tabletop wargame to heed this advice: How to Play Warhammer Correctly

On an unrelated note, I would encourage everyone to check back in tomorrow for a special announcement from Outsyder Gaming... I think you will find the visit to be well worth your time!

Tuesday, November 23, 2010

House of Paincakes

I just joined another blog network, and unlike the ones who dropped me earlier this year, I think this one is a much better fit for Outsyder Gaming. I write a lot about wargaming, but I also write about RPGs and occasionally collectible card games or PC games. As I've said earlier (if I haven't said it, I meant to), I prefer my blog networks with a focus but not an iron grip. I really like how the RPGBN allowed me to submit an RSS feed just for my RPG posts. While House of Paincakes didn't do the same, they do list "D20 System" on their Join Us! page, and their main requirement just seems to be that each member site must "pertain to the tabletop wargaming hobby in some capacity." As a somewhat eclectic gamer, that kind of flexibility I can certainly respect.

Thank you, House of Paincakes, for welcoming me on board. It's good to be part of the crew.

Saturday, November 20, 2010

Dark Eldar 2nd Wave

I'm not currently playing Dark Eldar, but the second wave of models sure makes me want to purchase a few just to paint! I probably wouldn't be able to do justice to the coolness of the new mandrakes, but I'd still like to try my hand at it.

But what might be even more interesting to me is the ability to field a bunch of Green Goblin imitations. Hellions might just be what sucks me in and gets me to play the Dark Eldar.

Friday, November 19, 2010

Sanguinary Priest in Terminator Armor Conversion

I finally managed to finish at least putting together my assault terminator squad and the sanguinary priest that runs with them. I had the assault terminators done, but I was unsure about how I'd do the priest because I assumed when I bought the bits that the priest would have a storm bolter. That threw me off a bit and delayed the whole process.

Of all the conversions I've ever done, this is the one I think I'm least proud of... it's basically a terminator sergeant with the storm bolter cut off. It is a kitbash of sorts, with bits from a regular terminator kit as well as bits from the Dark Angels veterans kit, but the end result is still rather bland. I might try my hand at greenstuff and see if I can manage a decent looking blood chalice, but something tells me I'll end up too lazy and just run him as-is. To make him stand out a little better, I'm going to paint this guy in the reverse color scheme as the assault terminators he'll be joining. He'll be primarily red with dark details, whereas the assault terminators will be primarily black with red details... but that's about as unique as he'll get.

All that said, though... as plain and unimpressive as this conversion is, at least it is super-simple. Anyone with a basic box of terminators can throw something like this together pretty quickly. Go-go quick n' easy sanguinary priest!

Thursday, November 18, 2010

Outsyder Gaming on Facebook

I recently gave Palladium Books a hard time about not being caught up on social networking sites... and then I realized that I wasn't even following my own advice! So I've decided to start a Facebook fan page for Outsyder Gaming. There isn't too much there yet, but I'm still working on it... check it out:

Wednesday, November 17, 2010

Guardians of the Covenant?

I was browsing through codices that I haven't read the other day in HobbyTown and stumbled across this chapter in the Dark Angels codex. I had never heard of these guys before, but it seems that my custom Blood Angels look an awful lot like them!

Saturday, November 13, 2010

Knowing When to Quit

I've been "running" an online Rifts game since early 2010, but I let my players know this week that the game probably wouldn't be updated again. It started out as an experiment, running the game on Google Wave so that we'd be playing the game and playing with the cool new website at the same time. Unfortunately, the DM (me) ran out of steam on several occasions and had to take so many breaks that the campaign never really got off its feet.

Truly, the game was on hiatus more often than it was actually running, and I finally decided to stop stringing people along and just be honest. I doubt I'll ever be able to be involved in a successful play-by-post game. Finding the time and focus is tough, and I don't have the self control or the dedication to force myself to make it work. I really enjoy play-by-post games when they're convenient, but they aren't convenient for long enough periods of time for me to keep one going at an acceptable pace.

What it really comes down to is this: running a successful online game is unrealistic for me because my personality flaws and my real-life commitments prevent me from doing so. I need to stick to blogging and playing games face to face. The online gaming thing just isn't for me. I know now that I need to call it quits. I apologize to my players, Matt and Quim, who I feel I've let down by ending the game.

Friday, November 12, 2010

Stormraven Gunship Leak

Well, I'm disappointed. Apparently, Games Workshop accidentally leaked a picture of the new stormraven gunship, which I intended to purchase for my Blood Angels army. Why am I disappointed? I don't like the look of the model at all.

Maybe it's just the angle... maybe I'll like it better when I see the real thing... but as of right now, I'm not impressed. It's not that I think it's terrible... it's just that it sucks compared to the Imperial Guard valkyrie. I want my Blood Angels stuff to look awesome... and this just ain't cutting it. So much for running one of these... I might kitbash this with a valkyrie and see if I can come up with something that looks better, but I'm definitely not putting this on my tabletop as-is.

Further thoughts here.

Thursday, November 11, 2010

Palladium Books on Facebook?!?!

Thanks to Quim's post for the scoop... it seems that Palladium Books has taken a step into the 21st century by creating an official Facebook fan page. Now they just need to update their horrendously outdated website! I'm not really trying to knock Palladium Books... it just surprises me when companies that have been struggling don't take advantage of free online tools like Facebook to help push their products. I for one am glad that Palladium Books has finally made the leap... even though I'd like to see a system revision (read: overhaul), I still love their products and want to see the company survive and thrive.



Tuesday, November 9, 2010

New Eldar Hornet from Forgeworld

There are some things that I would love to have displayed in my game room, but that I will probably never use for some reason or another. The new Eldar Hornet from Forgeworld is the newest item on that list for me. It looks awesome... similar in style to other Eldar vehicles yet unique enough in form to make it stand out. Unfortunately, I'll probably never get one for the following reasons:

  • Experimental Rules: In 40k, my gaming group hasn't branched out beyond the basic book and our chosen codices (well... aside from using this free pdf). Because of this, I'd feel like a cheat if I brought this to the table.
  • Inflated Point Cost: Okay, I realize that the rules are just experimental and they're probably inflated some to make sure that these things don't ruin the fun in games that would otherwise be fairly balanced. However, I'm a power gamer... and these aren't that much less expensive than wave serpents, but with much lower survivability.
  • Price Tag: Forgeworld products are always expensive. This was no surprise. Some models I can justify paying fifty bucks for (technically it's only 32 in British pounds, but the American dollar sucks right now). This isn't one of them. I would want to run a squadron... and $150 I will not pay.
Now, with all that complaining out of the way, I have to say that I'm really excited that the Eldar finally seem to have a fast attack choice that doesn't suck. Yeah, it's pricey, but it still beats out every other fast attack choice hands down. I've complained about the irony in the Eldar codex already: we're supposed to be the fast army, but our fast attack choices suck. Thanks, Forgeworld, for throwing us a bone... even if it's one I won't use unless this unit gets added in the next codex update.

Monday, October 4, 2010

Future Terrain Project

So far, I haven't been much for custom terrain. I've got one set of Citadel trees, a few pieces of fish tank scenery, and a few Pegasus Hobbies hexagon kits. But I did have to replace my wireless router recently, and I decided immediately that this would be my first piece of customized terrain.



I would actually much rather just get a few Battlefield in a Box sets, but my budget is a little too tight at the moment. As it turns out, grad school is expensive! Who would have thought? Now I've just got to find the time to turn this piece of... well, whatever this is... into a respectable bunker... or something. We'll see...

Friday, October 1, 2010

Wednesday, September 29, 2010

Revised Blood Angel List

I once wanted to run this Blood Angels list... but after actually playing them a bit, I think I'd rather have something like this one:


1500 Pts - Blood Angels Roster

Troops: Assault Squad (9#, 276 pts)
   1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Unleash Rage)
      1 ...in Power Armour
   5 Assault Squad @ 176 pts (Remove Jump Packs; Meltagun; Rhino)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Power Weapon x1)
      1 Rhino

Troops: Assault Squad (9#, 241 pts)
   1 Sanguinary Priest @ 65 pts (Sanguinary Priest in Power Armour)
      1 Sanguinary Priest in Power Armour (Power Sword)
   5 Assault Squad @ 176 pts (Remove Jump Packs; Meltagun; Rhino)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Power Weapon x1)
      1 Rhino

: Honour Guard (6#, 225 pts)
   1 Honour Guard @ 225 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Razorback)
      1 Sanguinary Novitiate
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Razorback (Twin Linked Assault Cannon)

Heavy Support: Stormraven Gunship (7#, 530 pts)
   1 Sanguinary Priest @ 85 pts (Sanguinary Priest in Terminator Armour)
      1 Sanguinary Priest in Terminator Armour
   1 Terminator Assault Squad @ 215 pts (Lightning Claws (pair); Thunder Hammer & Storm Shield)
      2 Terminator with Lightning Claws
      2 Terminator with Thunder Hammer & Storm Shield
      1 Sergeant (Thunder Hammer & Storm Shield)
   1 Stormraven Gunship @ 230 pts (4x Bloodstrike Missiles; Twin Linked MultiMelta; Hurricane Bolters (each side))

Heavy Support: Devastator Squad (9#, 228 pts)
   7 Devastator Squad @ 228 pts (Missile Launcher x4; Rhino)
      1 Sergeant (Bolt Pistol; Chainsword x1)
      1 Rhino

Total Roster Cost: 1500

The best part about this list is that the only thing I'll need to purchase is the stormraven gunship... and because there isn't a model for it yet, I won't be tempted! The most noticeable difference? That tactical squad is no more... now it's a devastator squad with four missile launchers instead of the one that I would have been running with the tactical squad. Is it more points? Actually they're pretty comparable (although the devastator squad has fewer marines)... but I think it will be worth it. I might consider other heavy weapons for the devastators, except that I already have tons of missile launcher bits from the Dark Angels veterans kits.

Monday, September 27, 2010

Shield Drone Spam?

I stumbled upon an interesting idea for Tau while I was playing around with Army Builder this weekend... adding lots of drones to your units to protect those important crisis suits. I don't actually have the codex, but my brother's preferred army is Tau so I play against them all the time. I was fiddling around with what I would build if I had the models and I realized that, in Army Builder at least, all three crisis suits in a squad can take drone controllers, and thus add two drones each.

Normally, I aim my heavy weapons at broadsides because they don't have an invulnerable save and I can usually instant kill them and bypass that extra wound. However, if Army Builder is correct and this can be done according to the rules in the codex, adding extra shield drones to that unit of broadsides would completely ruin my day. If this is correct, my little bro could add six wounds and six invulnerable saves to his heavy hitters for just 90 points. Granted, that means he'll be even more out-gunned because those shield drones don't have weapons, but his broadsides will last much longer and be able to shoot more often because I won't be able to kill them quickly. They'll be almost as hard to kill as a unit of thunder hammer terminators!

I need to see his codex soon... I might actually build Tau for myself if this is true... I'm that intrigued...

Thursday, September 23, 2010

Painting Space Marines

I'm far from an expert painter, so whenever I catch a tutorial that looks easy enough that even I could pull it off, I bookmark it. This particular video is one that I liked so much that I want to share it...

The steps are easy, the result is great, and more videos will follow. I can't wait to try this out and to see the upcoming videos!

Monday, September 20, 2010

HobbyTown Tournament Results

I mentioned a few weeks ago that I was going to try to attend a local tournament at HobbyTown... and I did. It was an interesting experience, to say the least. I thought that I would be playing my Eldar, but I was so excited about my Blood Angels that I decided to put together the extra 250 points I'd need for the tournament and run them instead. By the end of the tournament, I was wishing I had brought the Eldar...

Recap of the rules:
4x4 tables (they were actually more like 3x4)
All missions were annihilation
One HQ and two troops required
No more than one choice from each of the other slots
No named characters
Double elimination

My List (750 Pts - Blood Angels Roster)

HQ: Librarian (1#, 100 pts)
   1 Librarian @ 100 pts (...in Power Armour; Fear of the Darkness; Shield of Sanguinius)
      1 ...in Power Armour

Elite: Sanguinary Priest (1#, 65 pts)
   1 Sanguinary Priest @ 65 pts (Sanguinary Priest in Power Armour)
      1 Sanguinary Priest in Power Armour (Power Sword)

Troops: Assault Squad (7#, 158 pts)
   4 Assault Squad @ 158 pts (Remove Jump Packs; Meltagun; Rhino)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Power Weapon x1)
      1 Rhino

Troops: Tactical Squad (6#, 180 pts)
   4 Tactical Squad @ 180 pts (Razorback)
      1 Sergeant (Bolt Pistol; Bolter)
      1 Razorback (Twin Linked Lascannon)

: Honour Guard (6#, 245 pts)
   1 Honour Guard @ 245 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Razorback)
      1 Sanguinary Novitiate
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Hand Flamer x1; Power Sword x1)
      1 Razorback (Twin Linked Lascannon)

Total Roster Cost: 748


Round One vs. Chaos Marines (John): 
This was one of those games when the dice just loved me and hated him. He was running a squad of Khorne berserkers and a squad of thousand sons, along with a sorcerer and a daemon prince. I popped both his rhinos on turn one, which made him walk across the field. I put a few wounds on his demon prince and then it essentially committed suicide when it exploded a rhino and died in the blast. I probably could have tabled him on turn four, but the dice suddenly turned to his favor... fortunately for me, he was already too far behind at that point to recover.

Round Two vs. Imperial Guard (Walker):
Walker is by far the youngest opponent I've ever played against, and he gave me a real run for my money. He wasn't able to table me, but it didn't take long for me to realize that this would be an uphill battle at best. I did manage to wipe out a couple squads of infantry, but the best I could do to his tanks was stun one... and a stun doesn't give you a kill point. I took a sound beating during this game!

Round Three vs. Orks (Didn't write down his name!):
This was the most even of my three matches, but I couldn't secure a victory. It wasn't too long before this game that they announced that the tournament might spill over to the next day, and I knew I couldn't compete the next day anyway, so I wasn't nearly as disappointed by this loss as I might have been otherwise. This was the only time that my flamer-heavy honor guard really got to shine. I didn't keep track of how many boyz they killed, but I'm pretty sure they were worth more than their weight in plastic this game.

Highlights:
  • I didn't encounter any poor sportsmanship all day long. All three of my opponents were really nice guys and I'd love the chance to play any of them again.
  • One player only brought about 600 points of marines, and lots of folks offered to let him borrow models so that he wouldn't be at a disadvantage.
  • The ork game that came down to one kill point on the last turn was a nail-biter. I love the close games.
  • Surviving an Imperial Guard alpha strike with nothing worse than a "shaken" damage result.
  • John's sorcerer managed to turn my Sanguinary Novitiate into a chaos spawn, which I didn't think was all that cool until he explained that it was the first time he had ever gotten the power to work.

Disappointments:
  • There weren't enough tables for everyone to play at once. Playing four games at a time with eleven players in the tournament always left three people with nothing to do.
  • The tables were a little terrain-barren (two or three pieces per table and very little of it blocked LOS). I had lascannons that could shoot all the way across the table and take advantage of this, but I felt bad for the guys who just had to run across an open field.
  • I picked pretty crappy powers for my librarian... I really wish I had been running Blood Lance and Unleash Rage! Fear of the Darkness sounds great, except when 2/3 of your opponents are fearless. Shield of Sanguinius is cool too, but I can usually create cover saves with other tanks and/or smoke so it's actually a little unnecessary.
  • I kept forgetting to roll for Red Thirst! Two of the games, I remembered by the end of my first movement phase, but I never did it at the right time... and in my first match I didn't think about it until I was about to assault for the first time in turn two or three!
  • I should have run Eldar... my seer council, while a point sink, is a much more versatile unit than anything in my Blood Angels list. I really wish I had brought them. I think I would have fared better and I know I would have made fewer rules blunders.
Overall, considering this was the first tournament the store has ever run, I was impressed. I think next time players should be required to submit lists early so that they could be checked and the tournament could start on time.... but I'm looking forward to the next time we play.

Tuesday, September 7, 2010

Rifts Wave Campaign: Restarting!

So... after way too much time floundering around and not making any decisions, I finally decided to just go with Google Groups. If we don't like the platform, we can always change later. Until it looks like things need to change, we'll go with this:

Quim, Matt, and I will be group managers (so we can edit all of the content)

Regular group members won't be able to post, but are welcome to follow along. If/when I decide to add new PCs to the mix (or get lurkers involved in other ways), they'll come from current group members rather than invite random folks from the net.

Anyone who wants to catch up on the story to this point can click here, or just join the group and navigate to the archive.

Google Groups

Rifts Madcap Merc Campaign

Visit this group



Friday, September 3, 2010

HobbyTown Tournament?

On September 11th, HobbyTown of Hickory will be hosting a Warhammer 40K tournament. If I don't end up with more important plans, I'm going to be there.

The Basics:
4x4 playing surface. All missions are annihilation. I forgot to ask about deployment. For army building, I'll have to follow these restrictions:
  • 750 Points
  • One HQ minimum
  • Two troops minimum
  • One elite maximum
  • One fast attack maximum
  • One heavy support maximum
I'd like to run my Blood Angels. However, since only 500 points of that army is assembled and I don't foresee having very much time on my hands between now and then, Eldar will probably be my army of choice. I'm probably going to run something like...

HQ: Farseer (Fortune, Runes of Warding, Jetbike) 130
HQ: 5 Warlocks (Jetbikes, 3x Destructor, 2x Singing Spear, 1x Embolden) 266
Troops: 10 Storm Guardians (Fusion Gun x2, Wave Serpent w/ TL Shuriken Cannons) 192
Troops: 5 Dire Avengers (Wave Serpent w/ TL Shuriken Cannons) 160

Total: 748

I'm excited about playing in a tournament. This will meet 2010 Gaming Resolutions #2 and #3, neither of which I've been very successful in addressing this year.

Wednesday, September 1, 2010

Slowing Down...

I was really on a roll in August... I had something to post almost every weekday. Unfortunately, last week's posts were ones that I was able to write and schedule to post ahead of time. I haven't actually had time to write in over a week because of my new job. Don't get me wrong... working again after eight months of being a full-time unemployed college student is great because I'm actually getting paid. The not-so-great parts are having to cancel game night and having nothing to share on the blog this week.

Fortunately, I think the initial rush of the new job's workload has climaxed and I'll be able to find the time to write soon... but that's still up in the air. There are two things that I really want to get to ASAP...

  • Getting the Rifts Wave campaign moved so we can continue
  • Assemble the rest of the Blood Angels that I ordered
Here's hoping work slows down soon so that my hobbies won't have to....

Thursday, August 26, 2010

Kitbashing for Cheap Assault Terminators

I normally prefer to purchase full kits so that I get all of the extra bits. However, once I realized that I was getting a set of terminator legs in each set of Dark Angels veterans, I decided I'd grab some bits online and kitbash my way to a cheap squad of terminators. I won't be able to complete the squad until I purchase more of the five or six Dark Angels veterans boxes on my shopping list, but I'll be able to spend extra time painting them and I may go ahead and run the sanguinary priest with terminator armor that I've been thinking about so much lately.

Legs = Dark Angels style, came with another kit (effectively free)
Torsos =  Standard style, K&K Gaming & Bits ($9.50)
Heads & Bases = Standard style, Red Dragon Games ($5.81)
Thunder Hammers & Storm Shields = Space Wolf style, GameQuest Online ($11.99)

Total: $27.30
Regular Price: $50.00

Needless to say, I'm a little excited about saving so much money. As soon as I receive all of the bits and throw a few together, I'll share the results.

Note: Yes, I know there are no shoulder pads on these guys... I'll be using some from the Dark Angels veterans boxes for one side for sure. I haven't decided whether or not to use DA shoulder pads on both sides or to find some blank ones.

Wednesday, August 25, 2010

Cheapest Wound Tricks With Nobz

This is nothing new to most of you 40K veterans, but it is fairly new to my gaming group. Actually, the concept isn't new at all, but actually getting to use it is. Our resident ork player doesn't like the idea of having to remove multi-wound models as wounds are accumulated... he would rather spread them around the unit. Unfortunately, his mob of nobz is just two sets of Black Reach nobz, so they're all identical. So that his army list will need the least amount of tweaking, I wanted to figure out the cheapest (points-wise) way to add a painboy and equip each model differently just as a mental exercise. This is what I came up with... correct me if I missed something.

Nob #1 (Slugga/Choppa)
Nob #2 (Slugga/Choppa/'Eavy Armor)
Nob #3 (Slugga/Choppa/Bosspole)
Nob #4 (Slugga/Choppa/Ammo Runt)
Nob #5 (Slugga/Big Choppa)
Nob #6 (Twin-Linked Shoota/Choppa)
Nob #7 (Kombi-Rokkit/Choppa)
Nob #8 (Kombi-Rokkit/Choppa/Ammo Runt)
Nob #9 (Kombi-Skorcha/Choppa)
Painboy

Total: 271

Now, honestly... I wouldn't really like this setup at all. I want at least two power klaws, I think, and I'm not a big fan of the kombi-rokkits at all. Also, I know Jeremiah will want to do whatever it takes to make his saves better. So realistically, I think the squad will eventually look something like:

Nob #1 (Slugga/Choppa/'Eavy Armor/Cybork Body)
Nob #2 (Slugga/Power Klaw/'Eavy Armor/Cybork Body)
Nob #3 (Slugga/Power Klaw/'Eavy Armor/Cybork Body)
Nob #4 (Slugga/Big Choppa/'Eavy Armor/Cybork Body)
Nob #5 (Twin-Linked Shoota/Choppa/'Eavy Armor/Cybork Body)
Nob #6 (Twin-Linked Shoota/Choppa/'Eavy Armor/Cybork Body)
Nob #7 (Kombi-Skorcha/Choppa/'Eavy Armor/Cybork Body)
Nob #8 (Slugga/Choppa/'Eavy Armor/Cybork Body/Bosspole)
Nob #9 (Slugga/Choppa/'Eavy Armor/Cybork Body/Waaagh! Banner)
Painboy

Total: 420

It's about an extra 150 points, but it's a lot more deadly... I'm not looking forward to seeing the battlewagon carrying these guys...

Tuesday, August 24, 2010

"Fixing" Nonstandard Bases for 1-Inch Grids

I mentioned last week that I didn't like it when I couldn't get a miniature onto a standard shaped base. Fortunately, fixing the issue isn't too big of a deal. Today, we'll look at how I fixed Dilean Softstep, the half-elf rogue and made him fit almost perfectly on a standard round base. There may be a better tool out there for the job than wire cutters, but just trying to fix things without spending extra money, and that's what I had on hand:

  • a hobby knife
  • a round plastic base
  • super glue
  • wire cutters 
  • and of course, the model

The process isn't difficult at all... just use the wire cutters to start cutting off large chunks of the base, but make sure to leave a the feet and a strip between them intact. It should look something like this:

When finished, just glue it into the slot in the round base. If it doesn't quite fit, make any adjustments you need with the hobby knife. The end result:

Clearly, that left foot is still hanging over the edge, but it is a ton better than the original overhang. Now, whenever that D&D game I keep hoping for gets started, I'll have something unique in our group... a PC not represented by a model from the D&D Miniatures range!
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