Thoughts on Eldar "Combat Patrol"

My brother and I played a 500 point game of 40K recently just for a change of pace, and it was interesting. I had a hard time deciding what to include, but finally settled on a farseer and two squads of dire avengers in wave serpents. Going into the game, I was really worried that I would get stomped. In fact, my brother even asked, "That's all you have?" before the game began. But I ended up tabling him. My farseer took one wound and I lost two dire avengers, but that was it. I managed to destroy two broadsides, two crisis suits, and a squad of fire warriors before he admitted that he couldn't kill my tanks and wanted to concede. I kind of felt bad.

So after the game, I looked online to see if I could find official rules for small games and stumbled on these combat patrol rules. I don't know how official they are, but they sounded good to me and I sat down to make a list. And my discovery amazed me... I can't play any of my favorite Eldar units in combat patrol! Currently, I own these models:

3 Warlocks (one w/ singing spear)
Farseer on Jetbike
6 Warlocks on Jetbikes

10 Defender Guardians
10 Storm Guardians
18 Dire Avengers
2 Dire Avenger Exarchs (one w/ twin catapults, one with power weapon/shimmershield)

5 Fire Dragons
Fire Dragon Exarch (w/ firepike)

Fast Attack
4 Warp Spiders
Warp Spider Exarch (w/ powerblades)

2 Fire Prisms

3 Wave Serpents

Now, after dropping all of the models that don't follow combat patrol rules, I'm left with just troops, elites, and fast attack choices. It royally sucked to realize that Eldar don't have a single HQ or transport that can be used, and I don't own any of the heavy support options that are legal.

I guess the best I could muster would be something like this:
  • 7 Dire Avengers
  • 10 Guardians (Scatter Laser)
  • 5 Fire Dragons
  • 5 Warp Spiders (Including Exarch)
And somehow, this just feels pathetic... maybe I'll stick to Blood Angels in small games...
Related Posts with Thumbnails