Chunk #1 (500 points)
HQ: Weirdboy (Warphead)
Troops: 20 Boyz (Big Shoota x2)
Troops: 20 Boyz (Big Shoota x2)
Troops: 10 Boyz (Big Shoota x1)
Fast Attack: 2 Deffkoptas (Rokkit Launchas)
Troops: 10 Boyz (Big Shoota x1)
Fast Attack: 2 Deffkoptas (Rokkit Launchas)
Notes: I like the weirdboy a lot... I think he's really under-appreciated. Yes, he can blow up your boyz (and himself) if you roll badly, but the shooting attacks are nothing to sneeze at, and the teleportation ability has always been beneficial to me.
Chunk #2 (490 points)
Elite: 10 Nobz
Elite: 10 Nobz
Fast Attack: 2 Deffkoptas (Rokkit Launchas)
Elite: 10 Nobz
Fast Attack: 2 Deffkoptas (Rokkit Launchas)
Notes: This chunk brings out the big boys... eventually I want to do some conversions so that the nobz are equipped differently and I can play tricks with wound allocation, but I haven't had the time yet.
Chunk #3 (505 points)
HQ: Warboss (Power Klaw)
Troops: 20 Boyz (Big Shoota x2)
Troops: 10 Boyz (Big Shoota x1)
Fast Attack: 5 Deffkoptas (Rokkit Launchas)
Troops: 20 Boyz (Big Shoota x2)
Troops: 10 Boyz (Big Shoota x1)
Fast Attack: 5 Deffkoptas (Rokkit Launchas)
Notes: It is important to remember that the warboss makes one of the nob units a troop choice... here's hoping I don't forget when it matters. Boyz can be combined with previous units into squads of up to 30... I prefer four squads of 20. The same is true for deffkoptas, but with a cap of five per unit. I prefer three squads of 3 or a 5/4 split.
Next time, we'll take a look at Space Marine chunks!