Monday, September 20, 2010

HobbyTown Tournament Results

I mentioned a few weeks ago that I was going to try to attend a local tournament at HobbyTown... and I did. It was an interesting experience, to say the least. I thought that I would be playing my Eldar, but I was so excited about my Blood Angels that I decided to put together the extra 250 points I'd need for the tournament and run them instead. By the end of the tournament, I was wishing I had brought the Eldar...

Recap of the rules:
4x4 tables (they were actually more like 3x4)
All missions were annihilation
One HQ and two troops required
No more than one choice from each of the other slots
No named characters
Double elimination

My List (750 Pts - Blood Angels Roster)

HQ: Librarian (1#, 100 pts)
   1 Librarian @ 100 pts (...in Power Armour; Fear of the Darkness; Shield of Sanguinius)
      1 ...in Power Armour

Elite: Sanguinary Priest (1#, 65 pts)
   1 Sanguinary Priest @ 65 pts (Sanguinary Priest in Power Armour)
      1 Sanguinary Priest in Power Armour (Power Sword)

Troops: Assault Squad (7#, 158 pts)
   4 Assault Squad @ 158 pts (Remove Jump Packs; Meltagun; Rhino)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Power Weapon x1)
      1 Rhino

Troops: Tactical Squad (6#, 180 pts)
   4 Tactical Squad @ 180 pts (Razorback)
      1 Sergeant (Bolt Pistol; Bolter)
      1 Razorback (Twin Linked Lascannon)

: Honour Guard (6#, 245 pts)
   1 Honour Guard @ 245 pts (Honour Guard; Honour Guard; Honour Guard; Honour Guard; Razorback)
      1 Sanguinary Novitiate
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Flamer x1)
      1 Honour Guard (Hand Flamer x1; Power Sword x1)
      1 Razorback (Twin Linked Lascannon)

Total Roster Cost: 748


Round One vs. Chaos Marines (John): 
This was one of those games when the dice just loved me and hated him. He was running a squad of Khorne berserkers and a squad of thousand sons, along with a sorcerer and a daemon prince. I popped both his rhinos on turn one, which made him walk across the field. I put a few wounds on his demon prince and then it essentially committed suicide when it exploded a rhino and died in the blast. I probably could have tabled him on turn four, but the dice suddenly turned to his favor... fortunately for me, he was already too far behind at that point to recover.

Round Two vs. Imperial Guard (Walker):
Walker is by far the youngest opponent I've ever played against, and he gave me a real run for my money. He wasn't able to table me, but it didn't take long for me to realize that this would be an uphill battle at best. I did manage to wipe out a couple squads of infantry, but the best I could do to his tanks was stun one... and a stun doesn't give you a kill point. I took a sound beating during this game!

Round Three vs. Orks (Didn't write down his name!):
This was the most even of my three matches, but I couldn't secure a victory. It wasn't too long before this game that they announced that the tournament might spill over to the next day, and I knew I couldn't compete the next day anyway, so I wasn't nearly as disappointed by this loss as I might have been otherwise. This was the only time that my flamer-heavy honor guard really got to shine. I didn't keep track of how many boyz they killed, but I'm pretty sure they were worth more than their weight in plastic this game.

Highlights:
  • I didn't encounter any poor sportsmanship all day long. All three of my opponents were really nice guys and I'd love the chance to play any of them again.
  • One player only brought about 600 points of marines, and lots of folks offered to let him borrow models so that he wouldn't be at a disadvantage.
  • The ork game that came down to one kill point on the last turn was a nail-biter. I love the close games.
  • Surviving an Imperial Guard alpha strike with nothing worse than a "shaken" damage result.
  • John's sorcerer managed to turn my Sanguinary Novitiate into a chaos spawn, which I didn't think was all that cool until he explained that it was the first time he had ever gotten the power to work.

Disappointments:
  • There weren't enough tables for everyone to play at once. Playing four games at a time with eleven players in the tournament always left three people with nothing to do.
  • The tables were a little terrain-barren (two or three pieces per table and very little of it blocked LOS). I had lascannons that could shoot all the way across the table and take advantage of this, but I felt bad for the guys who just had to run across an open field.
  • I picked pretty crappy powers for my librarian... I really wish I had been running Blood Lance and Unleash Rage! Fear of the Darkness sounds great, except when 2/3 of your opponents are fearless. Shield of Sanguinius is cool too, but I can usually create cover saves with other tanks and/or smoke so it's actually a little unnecessary.
  • I kept forgetting to roll for Red Thirst! Two of the games, I remembered by the end of my first movement phase, but I never did it at the right time... and in my first match I didn't think about it until I was about to assault for the first time in turn two or three!
  • I should have run Eldar... my seer council, while a point sink, is a much more versatile unit than anything in my Blood Angels list. I really wish I had brought them. I think I would have fared better and I know I would have made fewer rules blunders.
Overall, considering this was the first tournament the store has ever run, I was impressed. I think next time players should be required to submit lists early so that they could be checked and the tournament could start on time.... but I'm looking forward to the next time we play.
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