Yes, it's all just rumor and speculation at this point, but if this post at BoLS (via Blood of Kittens, even though the article won't show for me for some reason) is to be believed, Grey Knights will have some really cool terminators. Assuming they get the same (or similar) upgrades as the other 5th edition marine codices, we're looking at models with 4 as the default stat, a 2+ save, an upgrade that grants a 3+ invulnerable save, two wounds, and Feel No Pain.
These guys will be just as tough as meganobz should be... although they'll probably cost an arm and a leg. My bet? We're looking at 60 points or so per model before upgrades. Where did I get that number? Well, an extra wound and Feel No Pain makes each model much more survivable, but it doesn't increase damage output at all (unless you calculate the rounds of shooting after a normal terminator would have already been killed). So I figure it can't be double the cost of a normal terminator, but 150% doesn't sound too unbalancing.
Something tells me that they won't be as effective as they are cool. Tar pitting will still be a nightmare for these guys, and will be even more effective because each tar pit will tie up even more points worth of terminators. They'll be a heck of a death star unit... but most of the common tactics for dealing with death star units will be just as effective. Still, I'm looking forward to seeing the official codex released.
Regardless of whether or not the rumor is true, and regardless of how costly these guys are, I'm already looking forward to using the Grey Knight codex with my Blood Angels army (which was actually made mostly from Dark Angels models).


The original post is actually from Blood of Kittens, but we'll let you off =P
ReplyDeleteAlso as for points wise, I don't know if you can justify these for 60pts. Look what they are coming with:
2+ /5+ save off the bat, 2-3 attacks, Nemesis Force Weapons (which will be proper force weapons), the ability to take storm shields, squad based psychic powers, the crazy teleport option that GK are getting, 2 wounds and FNP.
That's better than most basic HQ choices! You also have to remember that GW are going with a very elite style for this army, like there is the possibility of having 20 odd models in 1500pts (don't ask the where citation is from, I don't remember, probs BoK)
Tried to fix the BoK link... didn't work, but I at least gave credit where it is due. I stand corrected.
ReplyDeleteAs far as the 60 point termies... keep in mind that vanilla marines already have most of what you listed for 40 points. I've got a feeling that the psychic powers will be upgrades, which means more points. Force weapons are cool, but vanilla marines can get thunder hammers as a straight equipment swap, so I still don't see them being a huge difference maker points-wise. I think +20 points for FNP and a wound is pretty fair for a base terminator... and I've got a feeling mine will end up costing 80 or so apiece because of upgrades I'll want.
I'm standing by my 60 point prediction... I may have to stand corrected again soon, but I think 60 points is fair.