I would never have made the connection if I wasn't itching to play Fallout New Vegas and searching for info online. In my search I happened to stumble upon this website, which looks old as dirt (might even have been around when the original Fallout was released) but has some cool Fallout stuff. I happened to run my mouse over the drop-down menus and noticed GURPS. Raising an eyebrow, I gave it a click and discovered this little gem of gaming history. I haven't found much online about the split except for rumors that Steve Jackson backed out because Fallout featured too much violence, but when it comes down to it, my interest is piqued just because of the history between the two games.
Anyway, it's strange how things come together. I used to own a copy of GURPS Supers Adventures. I don't remember why I bought it, actually, because to this day I've never played a GURPS game... maybe I picked it up at a yard sale or something. I did use it as an outline for a Rifts Phase World adventure at one point, and eventually sold it on eBay. Now that I've made the connection between Fallout and GURPS though, I kind of want to give it a shot. If GURPS is really the universal game system that it claims to be, I wonder if it would be a good candidate for my Spectrum Shock campaign (that has been gathering dust for over a year now).Any of my readers have experience with the system? Care to give me a recommendation? Try it, or no?

GURPS is an OK system, and can work well for some things. It's a point-based system, so no levels like the D20/Palladium stuff. To me it can work well for lower-powered things like relatively normal people, low fantasy, things like that. When trying to go higher powered, like epic fantasy or supers, it falls short IMO - for those sorts of games I think Champions/HERO is a better points-based system.
ReplyDeleteI played GURPS some years ago, I think it was Ed. 4. It was not really a good experience (okay, mostly the GM is to blame). It seems not so much balanced. After the GM started (in my opinion) harassing my first character, I let it retire and made up a new one: A two-handed swordman. Strength is cheap, so boost it. Dex is expensive, so leave it at 10. Hitting better comes not only from Dex but also from the skill. I took a greatsowrd for max damage. Parry comes from the halved attack skill. And instantly it seems broken, because I was taking down more enemies alone than the other there characters in the party together.
ReplyDeleteHmmmm... sounds like switching things over would be a lot of work for a system that doesn't sound any better than what I was running before (a D20 Modern/D&D 3.5 mash-up). I'll pass...
ReplyDeleteStill, I wonder if GURPS would have truly come into the RPG limelight if it and Fallout had remained connected? If they had, I would certainly be tempted to run it if only because of my Fallout fanboyness.
Yeah, I know fanboyness is not a word. Sue me. :-)