Wednesday, December 1, 2010

Land Raider Spam?

Everybody keeps talking about spamming razorbacks in Blood Angels armies. I understand the reasoning... lots of heavy weapons for minimal cost. There are so many of them no matter how fragile AV11 may be, some of them should survive long enough to do some damage. Target saturation is the idea: give your opponent more to shoot at than he has guns to shoot.

On the flip side, I wonder how a list full of fewer, but much more resilient tanks would be. Enter the land raider spam...

1500 Pts - Blood Angels Roster

HQ: Librarian (1#, 100 pts)
   1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Unleash Rage)
      1 ...in Power Armour

Elite: Sanguinary Priest (2#, 100 pts)
   1 Sanguinary Priest @ 100 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
      1 Sanguinary Priest in Power Armour
      1 Sanguinary Priest in Power Armour

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Troops: Assault Squad (6#, 325 pts)
   3 Assault Squad @ 325 pts (Remove Jump Packs; Meltagun; Land Raider Redeemer)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
      1 Land Raider Redeemer (Multi-Melta)

Total Roster Cost: 1500

Now honestly, this army is 100% hypothetical for me. There's just no way I'd drop the cash for four land raiders. I kind of want one for my current Blood Angels list and I'm having a hard enough time convincing myself that one is worth it. But there's nothing wrong with hypothetical... it keeps the gears turning, so to speak.

But if I was running this list, I'd go with a column, the front raider hopefully giving cover to the one behind it and so on. I'd push the raiders full speed ahead from the very beginning of the game, using multi-melta shots after moving at cruising speed to pop as many tanks as possible (focusing on the ones with the heaviest weapons first) and making troop transports my second priority.

Obviously, the biggest weakness in this build is against melta weapons and melta bombs. Even AV 14 isn't reliable when facing penetration rolls of 8+2d6. Redeemers have to get really close to deliver those flamer attacks, and that guarantees that the melta weapons will get to roll that extra die. If everybody and their brother wasn't packing melta weapons like crazy, I'd say this list could be a powerhouse. Because melta is so prevalent, I'm leaning towards "probably not a fun playing experience even if it would be fun to build & paint."

That said, just because I don't think it would be any good doesn't mean that it can't be... under the command of a great general, even subpar armies can pull off surprising results. Anybody out there running a list like this? If so, how does it perform?
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