On one hand, Fire Dragons are very good at what they do. When I drop off a unit of Fire Dragons within six inches of a vehicle, I expect it to die, and the worst thing that ever happens is losing a few of my squad to the resulting explosion... at least, that's the worst thing that happens until my opponent gets to retaliate. They almost never see a second shooting phase. My normal setup for Fire Dragons is:
Elite: Fire Dragons (6#, 180 pts)
5 Fire Dragons, 180 pts ((pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL Shuriken Catapults; TL Shuriken Cannons)Storm Guardians, on the other hand, are less likely to blow up whatever they're shooting (two BS3 Str8 melta shots and a BS4 S9 shot)... but they have all the benefits that come along with being troops, they're more versatile, and people tend to see guardians as much less of a threat so they're more likely to survive more than one round. I normally run my storm guardians as follows:
Troops: Storm Guardians (12#, 225 pts)
10 Storm Guardians, 225 pts ((p.39 & p.64 Eldar); Fleet; Close Combat Weapon; Shuriken Pistol; Fusion Gun x2)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Embolden; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL Shuriken Catapults; TL Shuriken Cannons)I guess the big question is: Will two fusion guns and singing spear be enough for the tank busting needed in a small game, or do I really need the Fire Dragons? My gut tells me that the dragons are overkill, and that with so few units, I'll need the ones I have to be as versatile as possible. I did face AV14 at the last tournament, though, and that was the game in which I got my tail handed to me.
Advice and suggestions are, as always, much appreciated...