Exodus, The Trading Card Game

Existence Games is excited to share their flagship product, a new trading card game called Exodus. Forget everything you dislike about trading card games and hold fast to the things you love about them, because Exodus does away with the bad and retains the good. This TCG brings a whole slew of new things to the table!

Exodus is the latest and most innovative trading card game to hit the market. The Exodus Trading Card Game is a brand-new fantasy based collectible card game that is fast paced, easy-to-learn, and revolves around an evolving storyline, in addition to the “full art” that covers each card. There are currently two different starter decks available: the Dragonis Deck and the Skyborn Deck. The Dragonis Deck features terrifying dragons and dragon-type cards, while the Skyborn Deck is packed with the power of Angels. 

In the game, players take on the role of a Drifter, a powerful human being who can walk or drift through portals and into other worlds. These worlds are full of magic, challenges, and secrets that are just waiting to be revealed. Even the mysterious landscape poses a threat to the unaware traveler. 

As Drifters traverse these magical lands, they carry with them a specialized deck of cards that they use to battle other Drifters for knowledge, new cards, and dominance over the area. Creatures are summoned to the battlefield when a card is played, pulling them from another dimension or a different space in that moment in time. 

This first set of the game follows the story and birth of the planet Eeventide (Information about Eeventide hasn’t even been mentioned on the official website yet), and shows how the universe of Exodus came to exist. It will also reveal the establishment of two guilds, the Dragonis Guild and the Skyborn Guild, each of which struggle to impose their unique agendas over Eeventide. 

Exodus is unique to the genre because of its simplicity, its insanely fast gameplay (games can literally be played in a few minutes once you’ve learned), and the fact that when new cards are added, they won’t render old cards useless. Kids as young as the age of 6 can play the game and fully comprehend it, while the older and more hardcore gamers in their 20s – 40s are shocked by their discovery at how in-depth deckbuilding and strategies can already get. Exodus is the first trading card game that truly has something for everyone and doesn’t appeal to only a small niche or group of people.

Existence Games is a small company comprised of 2 kids, a brother and sister team. These teenagers grew up playing trading card games, but found too many faults with the existing ones. In many cases, the bad things pertaining to a card game outweighed the positive, they said, and so they created Exodus. They had quickly grown tired of the complicated and unnecessary rules attached to many of the popular CCGs, and so they invented and published a game that essentially reinvents what a trading card game is. 

“You don’t have to spend a ton of money to make a good deck,” says Jake and Lexi, founders of Existence Games. “Rare cards will definitely have great effects and be a bit harder to find, but they won’t be so overpowered that old cards or common cards become bad. We’ve designed a simple game that relies on the player considering all possible combinations during battle, but also depends heavily on the luck of the draw. Drawing a new hand of 6 cards each turn can really turn the tide of a match, depending on what you drew and how you use your cards. In fact, booster packs aren’t even out yet, so if you buy a Starter Deck, you’ll have an instant collection of the best cards!”

Games and matches are lightning fast, so losing a game isn’t as much of a grudging experience as in other trading card games. Revenge can be quickly acquired on your opponent by a quick shuffle and resetting of life points. Players start with 10 life points and the first to hit 0 loses. Players win by summoning fearsome creatures which they attach to piles of energy and command to attack their opponent’s life points. The game is multiplayer friendly as well, welcoming an even or odd number of players, teams or no teams. 

You can learn more about this exciting new trading card game on the official website: www.exodus-cards.com, where you can also “like” the game, become a follower of the official Facebook page where you can “like it” again, and start playing by purchasing a Harmonized Starter Deck for $19.99 through the online store. Full-art game playmats are also available in the online store for $24.99 each. 

If you buy a starter deck from the website, you’ll be supporting a new, small game company gain exposure and provide them with the funds for new additions to the game and awesome expansions. You can also show your support by “liking” the game both on Facebook and the website, and by sharing it with others. 

“Don’t hesitate to contact us through our “Contact Us” page on the card game’s website or by leaving a message on the Facebook page! We’re always happy to address any questions, comments, or concerns regarding the game. We love hearing from players or those who want to become a player. Be one of the first to jump in on this new game with FIRST EDITION cards!”

About the author: Existence Games is a small gaming company based out of the Central Valley in California. Two siblings in their teenage years created and released Exodus out of their love and passion for games and the need for innovation in the trading card game genre. The card game is still largely unknown, but on the rise as it is gaining more and more followers. Existence Games is always looking for the right people to work with them in expanding the brand and the world of Exodus, so if you’re interested in working with them first-hand to get the game into other media, you can contact them by e-mail through their website

Exodus, The Trading Card Game and all characters, pictures, and logos are © and ™ 2012 Existence Games. All rights reserved. 

Bezaleel, Phase World Rift Runner

R.CW.03.012, d'norr devilman
Bezaleel grew up on Center, born to parents who were well-traveled scholars before they settled down to have children. He had a knack for magic just as his parents had, but Bez's values focused more on personal comforts and advancement than scholarship and learning. Rather than follow in his parents footsteps, Bez saw his opportunity for fortune and fame in the repo-yard. He picked up odd jobs here and there, usually with less-reputable but high-paying employers, while investing and reinvesting until he had the funds to purchase a ship worth commanding. He dubbed it the Steel Centaur, named for the cyber-horsemen in stories his parents told him when he was a child. The Steel Centaur is a heavily modified Espandon Gun Ship originally built by Naruni Enterprises. It has everything a captain could ask for: the speed to get you where need to go in record time and enough firepower to get you there safely.

By the time he had purchased the ship, he had enough contacts and associates in the black market of Phase World that it didn't take much to start the lifestyle of a high profile runner. Despite open rumors of his smuggling, Bezaleel has managed to keep a relatively clean slate with the Promethean authorities. This is due to his highly lucrative legal operation, armed transport services, which could easily support him and his crew on its own. However, Bez likes the thrill of knowing he has contraband on board and continues his less-then-legal activities to supplement his already-substantial income.

Legally, Bezaleel specializes in no-questions-asked transport of individuals to anywhere in the Corkscrew Galaxy, although he will take on clients who need to go elsewhere for a higher price. The only thing he requires is that clients have paperwork for any passengers being held captive. Bez doesn't tolerate slavery, but has no qualms about transporting criminals who have run afoul of a bounty hunter.

Off the record, he also deals in stolen magical goods. Some of his best customers and worst enemies are United Worlds of Warlock citizens, as his work often involves their property. Most recently, he has been contacted by Inglix the Mad for a special assignment, but Bez hasn't decided whether or not to accept. On one hand, it could be one of the most profitable jobs he has ever taken. On the other, he isn't entirely sure that he has never transported property of Inglix himself and somehow earned his ire. If the latter is the case, the whole job could be an elaborate trap to exact revenge... and Bezaleel doesn't even want to try to imagine what that deranged dwarf might have in mind for him.

Name: Bezaleel
Alias/Nickname: "Bez" to those closest to him, "Boss" to most of his crew
6th Level D'Norr Devilman Rift Runner
Alignment: Unprincipled
Attributes of Note: IQ 17, MA 23
Horror Factor: 12

Armor: Bezaleel wears a TW-enhanced Cermalyte Black Nightsuit (28 MDC) under casual clothing. It has all the qualities of the normal cermalyte armor, and can be activated for 25 PPE to protect the wearer with Armor of Ithan (50 MDC), Impervious to Vaccuum, and Space Walk.

SDC: 40
Hit Points: 42

Attacks per Melee: 5
Combat Bonuses: +1 strike, +2 parry, +2 dodge
Weapons: PH-21 Phase Beamer (3d6 SDC or 4d6 MD)

Magic: knows all Rift Runner spells (Rifts Black Market p105), plus Armor of Ithan (10), Charismatic Aura (10), Dimensional Teleport (800), Frequency Jamming (15), Shooting Star (18), Space Flight (15), Telekinesis (8)
PPE: 182

Other Abilities: Black Market Abilities (Street Rep: Trustworthy, Slippery, Friends in High Places)

References: Rifts Ultimate Edition, Rifts Black Market, Rifts World Book 30: D-Bees of North America, Rifts Dimension Book 2: Phase World, Rifts Dimension Book 8: Naruni Wave 2, Rifts Dimension Book 12: Dimensional Outbreak, Rifts Dimension Book 13: Fleets of the Three Galaxies

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I've been a little behind on Magic the last few weeks, mainly because of school and work. But I need to catch up on Return to Ravnica, and I can't think of a better way than playtesting a few matches before I buy more cards. How do I do it? As usual...

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