Thursday, January 17, 2013

New D&D Campaign

It was just another one of those days. My brother and I were reminiscing about the good old days when we had game night every week and played D&D or Rifts or 40K or Magic regularly. Yeah, those were the good old days. And then his fiance started pushing to start game night again. Of course, we agreed, but I didn't actually see it happening. I've gotten pretty cynical about the idea that the old gaming group can ever manage to find free time at the same time.

But it happened this week. We had game night. Despite struggles, like me feeling unable to commit time to DMing and my brother thinking he would be able to but not finding the time, we still played on... with Rachel as DM.

Now, a lot of things weren't ideal about the situation. For one, Rachel only took it on at the last minute when nobody else stepped up to the plate. Second, she has played but has never been the DM before. Third, not only was she inexperienced, but we had agreed ahead of time to use 3.5 rules, which aren't the easiest to just pick up and run with. Even worse, we had also agreed on starting at 6th level... so things were even more complicated than they would have been if we had created 1st level characters.

Things could have taken a major turn for the worse, but they didn't. Even though she was a little green, Rachel handled the role of DM pretty well, especially for a first timer. We stumbled around two towns trying to figure out who committed an atrocity (lots of dead bodies) in the first one, and as much as it sounds like there's a weird vampire out there in need of killing, I've got a feeling she might have a plot twist for us.

Eric played a human fighter, as he hadn't had much time to prepare and needed something he could roll up pretty quickly. I took a more complicated approach and played this:
I know he looks pretty buff for a strength of 7,
but that's Hero Machine for ya.
Kalannar                   ECL 6
Male lesser drow cleric 6 of Vhaeraun
Drow of the Underdark, Forgotten Realms Campaign Setting, Magic Item Compendium, Player’s Guide to Faerun
CN Medium humanoid
Init +3; Senses Spot +5 (3 ranks), Listen +2(0 ranks); darkvision 60 ft.
Language Common, Drow
AC 22, touch 14, flat-footed 19
hp 30 (6 HD)
Fort +5 Ref +7 Will +8 (+10 vs spells and spell-like effects)
Spd 30 ft.
Melee mwk shortsword +2 (1d6-2)
Ranged +1 hand crossbow +9 (1d4+1+poison, 19-20/x2)
Base Atk +4; Grp +4
Special Atks Rebuke Undead (+2; 3/day)
Combat Gear Chain Shirt +1, Heavy Steel Shield +1
Spells Memorized (CL 6, Drow and Travel)
3rd (3+1)—Fly, Animate Dead x2, Darkfire (6 rounds, ranged touch +7, 3d6 fire)
2nd (4+1)—Locate Object, Desecrate (PHB p218), Resist Energy, Spiritual Weapon x2 (6 rounds, +7, 1d8+2)
1st (4+1)—Longstrider, Command, Comprehend Languages, Entropic Shield (20% miss chance vs. ranged attacks), Obscuring Mist
0 (5)—Detect Magic x2, Light, Read Magic x2
Spell-like Abilities
Lesser drow (1/day, CL 6)—dancing lights, daze, touch of fatigue
Abilities Str 7 (-2), Dex 17 (+3), Con 10 (+0), Int 9 (-1), Wis 16 (+3), Cha 11  (+0)
SQ Drow Domain (Lightning Reflexes Bonus Feat), Travel Domain (automatic freedom of movement for 1 round/cleric level, Survival is a class skill)
Feats Weapon Proficiency (Rapier), Weapon Proficiency (Short Sword), Weapon Proficiency (Hand Crossbow), Daylight Adaptation, Hand Crossbow Focus (counts as Weapon Focus and Rapid Reload for hand crossbows only), Leadership, Lightning Reflexes
Skills Concentration +1 (1 ranks), Knowledge: Religion +5 (5 ranks), Survival +2 (0 ranks)
Possessions combat gear, Wand of Cure Light Wounds (50 charges), Ring of Protection +1, Amulet of Natural Armor +1, Hat of Disguise, Everfull Mug, Everlasting Rations, drow poison (10 doses), 20 gp
Experience 15,000 / 21,000
Advancement Path: Cleric 20

My intention was to run this in my brother's campaign, and since he can have kind of a twisted take on things sometimes, I figured playing a drow to the hilt wouldn't be too big of a deal. Rachel doesn't have the same twist, and with Eric in the party now rather than running the game, my character ended up being the voice of reason in the group thus far. We'll see if that changes... Kalannar is sure to get power hungry sooner or later, as most drow tend to do.
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