Dwarven Forge Game Tiles (3D Terrain for Miniatures)

Dwarven Forge makes the kind of products that I first saw in Dragon Magazine back in the nineties... and that I have been drooling over ever since. Unfortunately for me, I have never been financially able to justify the prices. It was just too much cost for too little product. If I had the luxury of being rich, I might be able to pull it off, but...

But things might be changing, thanks to this Kickstarter. Now we'll have access to more affordable Dwarven Forge miniatures terrain.

They're still expensive, but they aren't that much worse than the plastic kits produced by Games Workshop, and they're a lot more versatile.

I just became a backer, and the only thing that bothers me is how obsolete my collection of Dungeon Tiles is going to seem when these arrive.

Kitbashing for RPG Figures

I know, I know. The paint
job needs major work...
I normally just stick to D&D Miniatures when it comes to RPGs. They're simple, effective, relatively cheap, and pre-painted. What's not to love? Well... when Rachel started a new campaign a few months ago, I ended up with a somewhat unusual character: a drow cleric with a strength score low enough to make melee combat... well... let's just say it's undesirable. I figured I could get by with a hand crossbow and some drow poison for a while, but the only figure I had that fit that kind of character was female (this one, if you must know). Instead of searching for an actual miniature that fit what I wanted, I decided to step it up a notch.

Back when I played Warhammer 40K all the time, one of my favorite challenges was creating figures that matched units for which Games Workshop never created an official kit. The idea is to take bits and pieces from several other kits and mix them together ("bash" them together) to create something unique and different. This farseer on a jetbike is an example of something I've worked on before.

Anyway, this time I needed a drow cleric with no melee weapon... so I went searching for appropriate bits. This drow cleric of Vhaeraun was created using a dark eldar body, a dark elf weapon and head, and a high elf shield. All of the pieces are from Games Workshop kits, but I just buy the pieces I need from Hoard O' Bits on eBay instead of forking out $20+ for each kit. I got all the pieces for this guy for around $10, with quite a few extra bits left over for my next project.

I should probably work on the paint job more, but he really doesn't look that out of place when he's side by side with D&D Miniatures.

Dante Deepshroud, Underdark Guide (Pathfinder Version)

Dante has been hired by Baron Cantor Quickseed to help his hired adventurers find the city of Dylvwyllyn and make it out alive. Dante is quick to remind everyone, however, that he was hired as a guide, not as a guard. He fights only when necessary, and his primary concern is the safety of Sehliss... not bringing the boss's daughter back alive would surely result in an unacceptable pay cut.

Dante Deepshroud 
Male whisper gnome ranger 3
LN Small humanoid
Init +4; Senses low-light vision, darkvision 60 ft.; Perception +11

AC 18 (20 w/ shield); Touch 14; Flat-Footed 14 (16 w/shield)
HP 30 (3d10+9 HD)
Fort +6; Ref +7; Will +2
Defensive Abilities +4 dodge vs giants

Speed 30 ft.
Space 5 ft; Reach 5 ft
Melee Longsword +4 (1d6)
Ranged +1 Longbow +9 (1d6+1) or +7/+7 (1d6+1)
Special Attacks Favored Enemy +2 (Drow), +1 attack roll vs. kobolds and goblinoids
Spell-Like Abilities (CL 1)
At will—silence 1/day

Str 11, Dex 18, Con 17, Int 13, Wis 13, Cha 8
Base Atk +3; CMB +2; CMD +2
Feats Point Blank Shot, Alertness, Rapid Shot, Endurance
Skills Acrobatics +8 (1), Climb +6 (3), Diplomacy +2 (3), Heal +5 (1), Knowledge (underdark local) +4 (3), Perception +9 (3), Sense Motive +3 (0), Stealth +18 (3), Survival +7 (3), Swim +5 (1)
Languages Common, Gnome, Terran
SQ Favored Terrain (underground), Track, Wild Empathy
Combat Gear Longsword, +1 Longbow, Chain Shirt, Heavy Wooden Shield
Other Gear

Tau XV104 Riptide Battlesuit

I haven't really been following the Tau rumors because I don't actually play them myself, but this little bit of info caught my eye...

That's right, folks... the Tau are getting a giant battlesuit called the XV104 Riptide. And in true Tau fashion, it looks like it will have... well... a really big gun. Most rumors I've read point to this thing being a monstrous creature rather than a vehicle, which is good. Something tells me they wouldn't make its armor values high enough to be worth investing in it as a vehicle.

I'm eager to see clearer pictures, but the idea of it is certainly cool. This is the kind of model I'd enjoy putting together and painting even though I don't actually play the Tau, just to have sitting around in the man cave.

Precision Machined Metal Role Playing Game (RPG) Dice

If you're looking for some sweet dice, here's an idea. David Saxey and Brian Kennedy have a Kickstarter going that will create super-balanced metallic dice with laser-etched numbers on each side. Sounds pretty awesome, huh? Check out the video... my description isn't even coming close to doing this project justice.

Sehliss Quickseed, Half-Elf Healer (Pathfinder Version)

The youngest daughter of Baron Cantor Quickseed, the elf noble seeking to reunite the Shards of the Day, Sehliss insists on searching for the legendary swords herself rather than leave the matter to people outside of the family. She is pleasant, but doesn't truly trust anyone aside from her father, and she is almost as obsessed with finding the shards as her father... if only to make sure that his life-long quest is completed during her lifetime.

Sehliss Quickseed 
Female half-elf healer 3
NG Medium humanoid
Init +2; Senses low-light vision; Perception +5

AC 16; Touch 12; Flat-Footed 14
HP 19 (3d6+6 HD)
Fort +4; Ref +3; Will +6
Defensive Abilities immune to magical sleep, +2 vs enchantment spells/effects

Speed 30 ft.
Space 5 ft; Reach 5 ft
Melee Shortspear +1 (1d6)
Ranged Javelin +3 (1d6)
Special Attacks 

Spells Prepared (CL 3rd):
2nd (4/day)—Cure Moderate Wounds x3, Lesser Restoration
1st (5/day)—Bless Water, Cure Light Wounds x3, Protection from Evil
0 (5/day)—Create Water, Detect Magic, Purify Food and Drink, Read Magic

Str 11, Dex 14, Con 13, Int 10, Wis 17, Cha 12
Base Atk +1; CMB +1; CMD +1
Feats Skill Focus (Sense Motive), Skill Focus (Healing), 1, 3
Skills Concentration +5 (1), Diplomacy +7 (3), Heal +9 (3), Sense Motive +9 (3), Spellcraft +4 (1), Survival +7 (1)
Languages Common, Elven
SQ Healing Hands, Cleanse Paralysis, Multitalented (Healer and Rogue)
Combat Gear studded leather armor +1
Other Gear wand of cure light wounds (50 charges)

Random Cave Map Creator

I'm always on the lookout for online tools that will make running RPGs easier, and having cool maps that I don't have to spend a ton of time creating myself is a big deal. Recently, I started looking for some ways to map out the underdark, as I'm considering running an underdark-focused Pathfinder game in the near future, and in my search I stumbled upon this little gem: the Random Cave Map Creator over at www.gozzys.com.

While I've only just started to experiment with this, I have been quite impressed thus far. If you're looking for a way to quickly put together an underdark campaign or just need some quick caverns to house some orc savages, this is the way to go!

On New and Current Campaigns

After a hiatus of several years, I'm finally getting back into RPGs with my future sister-in-law's D&D campaign. It's going quite well, and we've been playing since mid-January with only a couple of missed game nights. She took over when I said that I didn't have time to devote to DMing, and my brother failed to actually prepare anything for the first session that he was supposed to be running.

It's the first time I've had the opportunity to actually play since I was in middle school and my dad was running a 1st/2nd edition hybrid. There is one problem with me not running the game, though... I miss it. There is a creative side of me that just enjoys building plots and settings, and I also really enjoy tinkering with characters to see how powerful I can make them within the rules - which I only get to do sparingly as a player but can do every single adventure as DM.

Switching to Pathfinder

While I'm not sure how long it will be before I actually run a game of Pathfinder, I'm going to start using Pathfinder rules for the random NPCs and other D&Dish content that I post here. Here's why:
  1. Pathfinder is more relevant to more of my readers. Paizo is still releasing new content for Pathfinder, while 4E is on the chopping block and D&D Next is still in the play testing stage. 
  2. New content keeps my creative juices flowing. I'm always excited to skim through new books, and new books make me want to spin adventures in all-new directions, keeping campaigns fresh.
  3. Pathfinder really is an awesome upgrade to 3.5. The essence of the system is still there, while many of the more cumbersome rules have been streamlined (grapple, for instance). 
  4. When the time comes, I'll be able to use Pathfinder's adventure paths rather than having to rely on my own material. While this might seem contradictory to #2, I'm just being realistic. I've loved Paizo's adventure paths ever since I ran my players most of the way through the Age of Worms, and although I modified that path heavily, I could always just run it straight out of the magazine(s) if my week was busy and I didn't have time to prepare.
  5. Because I feel like doing something new. While D&D 3.5 is a fine system, I've been using it for almost ten years now... five of those with no new "official" content. I'm ready for some new life to be breathed into it, and Pathfinder is the way to go.

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