Divine Magus

Divine magi are multiclass spellcasters who can cast both arcane
and divine spells, and have a knack for fighting as well. Although they usually
focus on combat-related spells, divine magi are some of the most versatile spellcasters
in existence.
Role: The divine magus is a powerful component for any party,
supplying magic for attack, defense, and healing. Divine maguss travel the
world in search of arcane and holy artifacts, magical lore, or divine
revelations, and most have no qualms about teaming up with groups of
adventurers so long as that group's goals do not directly conflict with their
own.
Alignment: The motivations of a divine magi are as varied as the many powers they worship.
Requirements
To
qualify to become a divine magus, a character must fulfill all the following
criteria.
Skills: Knowledge (arcana) 3 ranks, Knowledge (religion) 3 ranks.
Spells: Able to cast 2nd-level arcane spells and 1st-level divine spells.
Class Skills
The divine magus's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 2 + Int modifier.
Table:
Divine Magus
|
||||||
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Spells per Day
|
1st
|
+0
|
+0
|
+0
|
+1
|
Arcane Pool, Versatile
Spell Combat
|
+1 level of existing
arcane spellcasting class/
+1 level of existing divine spellcasting class |
2nd
|
+1
|
+1
|
+1
|
+1
|
+1 level of existing
arcane spellcasting class
|
|
3rd
|
+2
|
+1
|
+1
|
+2
|
+1 level of existing
arcane spellcasting class/
+1 level of existing divine spellcasting class |
|
4th
|
+3
|
+1
|
+1
|
+2
|
+1 level of existing
arcane spellcasting class
|
|
5th
|
+3
|
+2
|
+2
|
+3
|
+1 level of existing
arcane spellcasting class/
+1 level of existing divine spellcasting class |
|
6th
|
+4
|
+2
|
+2
|
+3
|
+1 level of existing
arcane spellcasting class
|
|
7th
|
+5
|
+2
|
+2
|
+4
|
+1 level of existing
arcane spellcasting class/
+1 level of existing divine spellcasting class |
|
8th
|
+6
|
+3
|
+3
|
+4
|
+1 level of existing
arcane spellcasting class
|
|
9th
|
+6
|
+3
|
+3
|
+5
|
+1 level of existing
arcane spellcasting class/
+1 level of existing divine spellcasting class |
|
10th
|
+7
|
+3
|
+3
|
+5
|
+1 level of existing
arcane spellcasting class
|
Class Features
All of
the following are features of the divine magus prestige class.
Weapon and Armor Proficiency: Divine magi gain no
proficiency with any weapon or armor.
Spells per Day: When a new divine magus level is gained, the
character gains new spells per day as if he had also gained a level in any one
arcane spellcasting class he belonged to before he added the prestige class. At
every odd numbered divine magus level, the character also gains new spells per
day as if he had also gained a level in any one divine spellcasting class he
belonged to before he added the prestige class. He does not, however, gain
other benefits a character of that class would have gained. This essentially
means that he adds the level of divine magus to the level of whatever other
arcane spellcasting class the character has, then determines spells per day,
spells known, and caster level accordingly. If a character had more than one
arcane spellcasting class or more than one divine spellcasting class before he
became a divine magus, he must decide to which class he adds each level of divine
magus for the purpose of determining spells per day.
Arcana Pool (Su): Divine Magus levels stack
with Magus levels to determine how many points are in the character's pool.
Versatile
Spell Combat (Ex): A divine magus can cast divine spells and strike with melee
weapons at the same time. Divine spells cast this way must also have a casting
time of one standard action.
Spell Synthesis (Su): At 10th level, a divine
magus can cast two spells, one from each of his spellcasting classes, using one
action. Both of the spells must have the same casting time. The divine magus
can make any decisions concerning the spells independently. Any target affected
by both of the spells takes a –2 penalty on saves made against each spell. The divine
magus receives a +2 bonus on caster level checks made to overcome spell
resistance with these two spells. A divine magus may use this ability once per
day, and may combine these with the melee attack(s) of Spell Combat if the spells
chosen for this ability have a casting time of one standard action.