With slivers coming out in M14, it's really tempting to work on a dedicated sliver deck again. Unfortunately, now there are far too many slivers to include them all. In fact, if you cut all the stinkers from the list (I'm looking at you, Screeching Sliver), there are still far too many to include all of them in a normal deck. Commander is a different story, though. With a maximum of one each, we can get in all the good ones as well as cards that have synergy with a tribal creature rush strategy, and we may just have a winner.
Slivers!
Main Deck:
1 Acidic Sliver
1 Battering Sliver
1 Blade Sliver
1 Bonesplitter Sliver
1 Brass Herald
1 Brood Sliver
1 Chameleon Colossus
1 Clot Sliver
1 Crypt Sliver
1 Crystalline Sliver
1 Darkheart Sliver
1 Essence Sliver
1 Firewake Sliver
1 Frenetic Sliver
1 Fungus Sliver
1 Fury Sliver
1 Gemhide Sliver
1 Harmonic Sliver
1 Heart Sliver
1 Hibernation Sliver
1 Homing Sliver
1 Horned Sliver
1 Hunter Sliver
1 Lymph Sliver
1 Magma Sliver
1 Might Sliver
1 Mnemonic Sliver
1 Muscle Sliver
1 Necrotic Sliver
1 Opaline Sliver
1 Psionic Sliver
1 Pulmonic Sliver
1 Quick Sliver
1 Root Sliver
1 Sedge Sliver
1 Shifting Sliver
1 Sinew Sliver
1 Sliver Legion
1 Sliver Queen
1 Spinneret Sliver
1 Synchronous Sliver
1 Talon Sliver
1 Telekinetic Sliver
1 Toxin Sliver
1 Two-Headed Sliver
1 Vampiric Sliver
1 Victual Sliver
1 Virulent Sliver
1 Ward Sliver
1 Watcher Sliver
1 Winged Sliver
1 Ashnod's Altar
1 Heartstone
1 Living Death
1 Living End
1 Patriarch's Bidding
1 Riptide Replicator
1 Training Grounds
1 Ancient Ziggurat
1 Azorius Chancery
1 Barren Moor
1 Boros Garrison
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Dimir Aqueduct
1 Exotic Orchard
1 Forbidden Orchard
2 Forest
1 Forgotten Cave
1 Gemstone Mine
1 Golgari Rot Farm
1 Gruul Turf
2 Island
1 Izzet Boilerworks
1 Lonely Sandbar
2 Mountain
1 Mutavault
1 Orzhov Basilica
2 Plains
1 Rainbow Vale
1 Rakdos Carnarium
1 Reflecting Pool
1 Secluded Steppe
1 Selesnya Sanctuary
1 Simic Growth Chamber
2 Swamp
1 Tranquil Thicket
1 Undiscovered Paradise
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
Sideboard:
1 Sliver Overlord
Advantages: This kind of deck is a classic and can be crazy fun to play. It is a powerful strategy that quickly outclasses other creature decks, and boasts a couple of late game combos that have the potential to win the game immediately. The deck has the potential to be pretty disruptive as well, with Harmonic Sliver and Necrotic Sliver.
Disadvantages: Sweepers are pretty common in Commander, and they're tough for any creature deck to combat. Luckily, this deck has some built-in defenses (Pulmonic Sliver, for example) and several late-game sorceries that help bounce back (like Patriarch's Bidding). Also, the deck has very few ways to interact with combo decks.
Changes: Of the new slivers in M14 that have been spoiled so far, there are a few that stand out above all the others. Bonescythe Sliver is a pretty easy upgrade to Fury Sliver. Galerider Sliver is a straight upgrade to Winged Sliver, but you may want two slivers that grant flying. Syphon Sliver is strictly better than Essense Sliver, but it's another ability that you may want two of. Blur Sliver adds some haste redundancy, which is makes many of those "win out of nowhere" late game plays possible. Megantic Sliver makes your army huge. Manaweft Sliver helps the mana issues tremendously. This deck could use more than two "Slivers act like Birds of Paradise" enablers. Predatory Sliver, like the old muscle and sinew varieties, is solid and efficient. The others don't seem so amazing, but there are still a few cards that have yet to be spoiled. Perhaps M14 has a few more sweet surprises for sliver fans. Also, the land base I have here is a very low budget version. Wealthier players would probably want fetch lands and dual lands!
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Main Deck:
1 Acidic Sliver
1 Battering Sliver
1 Blade Sliver
1 Bonesplitter Sliver
1 Brass Herald
1 Brood Sliver
1 Chameleon Colossus
1 Clot Sliver
1 Crypt Sliver
1 Crystalline Sliver
1 Darkheart Sliver
1 Essence Sliver
1 Firewake Sliver
1 Frenetic Sliver
1 Fungus Sliver
1 Fury Sliver
1 Gemhide Sliver
1 Harmonic Sliver
1 Heart Sliver
1 Hibernation Sliver
1 Homing Sliver
1 Horned Sliver
1 Hunter Sliver
1 Lymph Sliver
1 Magma Sliver
1 Might Sliver
1 Mnemonic Sliver
1 Muscle Sliver
1 Necrotic Sliver
1 Opaline Sliver
1 Psionic Sliver
1 Pulmonic Sliver
1 Quick Sliver
1 Root Sliver
1 Sedge Sliver
1 Shifting Sliver
1 Sinew Sliver
1 Sliver Legion
1 Sliver Queen
1 Spinneret Sliver
1 Synchronous Sliver
1 Talon Sliver
1 Telekinetic Sliver
1 Toxin Sliver
1 Two-Headed Sliver
1 Vampiric Sliver
1 Victual Sliver
1 Virulent Sliver
1 Ward Sliver
1 Watcher Sliver
1 Winged Sliver
1 Ashnod's Altar
1 Heartstone
1 Living Death
1 Living End
1 Patriarch's Bidding
1 Riptide Replicator
1 Training Grounds
1 Ancient Ziggurat
1 Azorius Chancery
1 Barren Moor
1 Boros Garrison
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Dimir Aqueduct
1 Exotic Orchard
1 Forbidden Orchard
2 Forest
1 Forgotten Cave
1 Gemstone Mine
1 Golgari Rot Farm
1 Gruul Turf
2 Island
1 Izzet Boilerworks
1 Lonely Sandbar
2 Mountain
1 Mutavault
1 Orzhov Basilica
2 Plains
1 Rainbow Vale
1 Rakdos Carnarium
1 Reflecting Pool
1 Secluded Steppe
1 Selesnya Sanctuary
1 Simic Growth Chamber
2 Swamp
1 Tranquil Thicket
1 Undiscovered Paradise
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
Sideboard:
1 Sliver Overlord
Advantages: This kind of deck is a classic and can be crazy fun to play. It is a powerful strategy that quickly outclasses other creature decks, and boasts a couple of late game combos that have the potential to win the game immediately. The deck has the potential to be pretty disruptive as well, with Harmonic Sliver and Necrotic Sliver.
Disadvantages: Sweepers are pretty common in Commander, and they're tough for any creature deck to combat. Luckily, this deck has some built-in defenses (Pulmonic Sliver, for example) and several late-game sorceries that help bounce back (like Patriarch's Bidding). Also, the deck has very few ways to interact with combo decks.
Changes: Of the new slivers in M14 that have been spoiled so far, there are a few that stand out above all the others. Bonescythe Sliver is a pretty easy upgrade to Fury Sliver. Galerider Sliver is a straight upgrade to Winged Sliver, but you may want two slivers that grant flying. Syphon Sliver is strictly better than Essense Sliver, but it's another ability that you may want two of. Blur Sliver adds some haste redundancy, which is makes many of those "win out of nowhere" late game plays possible. Megantic Sliver makes your army huge. Manaweft Sliver helps the mana issues tremendously. This deck could use more than two "Slivers act like Birds of Paradise" enablers. Predatory Sliver, like the old muscle and sinew varieties, is solid and efficient. The others don't seem so amazing, but there are still a few cards that have yet to be spoiled. Perhaps M14 has a few more sweet surprises for sliver fans. Also, the land base I have here is a very low budget version. Wealthier players would probably want fetch lands and dual lands!