K is for Kyton

As much as I admired the gatling chain tripper build back in the D&D 3.5 days, I'm not sure how I managed to DM a several year long 3.5 game without trying to figure out how broken a kyton gatling chain tripper would be - and subsequently throw it at my players to see what would happen. The Dancing Chains ability states that any animated chains, "attack as effectively as the kyton," so it makes sense to me that any chain-specific feats could apply to the animated chain attacks as well. This would likely lead to a quite annoying combat for the PCs, where a single opponent could conceivably keep the entire party prone without having to dance around the battlefield. Cue ominous DM laughter.

Honestly, though, it is hard to justify making players suffer through such a combat. How many times would it take for a character to be knocked prone before the group groans in unison, and suddenly you realize that the players aren't having fun anymore. I do think annoying creatures with status effects have their place, but a fine tuned kyton tripper might be excessive. When work slows down some and I have more time to invest, I'll probably sit down and run the numbers to see just how ridiculous this monster might be.

This month, as a participant in the A-Z Blog Challenge, I'll be writing a post each day (except for Sundays) and letting the alphabet guide my content. Thematically, all of my April posts (at least those related to the blog challenge) will be monster related. Each day, I'll be challenging myself to create an encounter, NPC, location, etc. that features a monster I've never used before in a roleplaying game. Hopefully this will push me to include more variety in my current campaign, and who knows... maybe I'll find a few new favorites.
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