The lammasu is another creature that I have never used in a campaign, and admittedly, it's mainly because they're good guys. While lawful good monsters aren't usually the first thing I think of when I'm trying to devise the next challenge in a campaign, having "good" villains can be a strange and refreshing change of pace. But how would you go about making a lawful good creature the villain? They're supposed to be on the same side as the party! They're not supposed to be enemies... frenemies, at the very worst! Part of this is the charm of having a "good" villain in the first place. It can put a lot of stress on characters who know they aren't "supposed" to be fighting against the good guys... and even if they don't stress out about the idea, it's still a plot twist that they probably won't see coming.
A Few "Good Guys vs. Good Guys" Plot Hooks
- A mated pair of lammasu is guarding an artifact to make sure it doesn't fall into the wrong hands. Unfortunately, the characters really need that artifact.
- In a case of mistaken identity, the party is believed to be a group of raiders who stole from someone under the lammasu's protection. Now they intend to get the stolen property back.
- The party thinks a villain should be killed, while a lammasu believes he should be allowed to redeem himself.