M is for Medusa

Long before Wizards of the Coast started shying away from "save or die" effects, I was avoiding them like the plague. Mostly it was because I had so few players that a single "save or die" roll could spell disaster for my entire campaign rather than just one unlucky player. The medusa is one of those iconic creatures from mythology that just demands to be used sometime, though, right? Now that I'm running a campaign with more than just two or three players (currently seven if everyone showed up at the same time), those pesky save or die effects aren't necessarily campaign ending affairs - frustrating for one or two players, sure, but that's what Transmute Stone to Flesh spells are for!

One intriguing villain might be a medusa that has begun dabbling in enchantment magic to more easily lure victims into her traps. "Come. Look into my eyes," is just so much harder to resist when under the influence of a charm person spell! I already have a good idea of who the major villains will be in my current campaign... but perhaps one of them needs a snake-haired henchman. Hmmmm...

This month, as a participant in the A-Z Blog Challenge, I'll be writing a post each day (except for Sundays) and letting the alphabet guide my content. Thematically, all of my April posts (at least those related to the blog challenge) will be monster related. Each day, I'll be challenging myself to create an encounter, NPC, location, etc. that features a monster I've never used before in a roleplaying game. Hopefully this will push me to include more variety in my current campaign, and who knows... maybe I'll find a few new favorites.
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