If I Were Playing in My Own Campaign...

I don't often get to be a player, as I typically fill the role of game master. However, if I was playing in my own campaign, I'd probably be running something like this:

Telamar the Houseless
Chaotic neutral drow-blooded half-elf
Telamar has always had a knack for words, whether talking himself out of trouble, wooing a local beauty, or practicing his hypnotic battle chants. The son of a half-elf and a drow, Telamar likes to think he has all the best qualities of his three bloodlines. Luckily for him, he's charismatic enough that his arrogance doesn't make everyone hate him. Though he grew up with the Auzkovyn drow, he has since left home and is currently being recruited by the Harpers. Although he has worked for them in the past and agrees with most of their principles, he doesn't like the idea of people being able to tell him what to do, so he has been hesitant to fully pledge his loyalty.

  • At 5th Level: Fighter 1 / Bard 4 (Arcane Duelist archetype)
  • At 10th Level: Fighter 1 / Bard 4 / Spellsword 1 / Abjurant Champion 3 / Eldritch Knight 1
  • At 15th Level: Fighter 1 / Bard 4 / Spellsword 1 / Abjurant Champion 5 / Sublime Chord 2 / Eldritch Knight 2
  • At 20th Level: Fighter 1 / Bard 4 / Spellsword 1 / Abjurant Champion 5 / Sublime Chord 2 / Eldritch Knight 7
Required Feats: Combat Casting
Books Used: Complete Warrior, Complete Arcane, Complete Mage, Advanced Player's Guide, Advanced Race Guide

For the first ten levels, the character plays like a slightly more combat-capable bard. At 11th level, though, he really comes into his own, with access to a much more versatile spell list than either a bard or a wizard. Perhaps the best part of the build is that even though it incorporates four different prestige classes, it only requires one feat - and it's one that many casters choose to take anyway. That leaves nine feats (plus a handful of bonus feats) to take the character in whatever direction I want.

Sound like a munchkin build? It probably is, but while this build is arguably more versatile, I don't believe it's any more powerful than just going straight wizard or druid all the way to 20th level. And honestly, I enjoy the mental challenge of stringing together prestige classes that compliment one another to form something greater than the sum of its parts, but not necessarily broken.
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