Monday, August 11, 2014

Eldar vs. Orks 1500

Since we haven't played Pathfinder in two weeks, I've been itching to scratch my gaming fix. I did manage to get in a Magic tournament with Jund monsters last week, but I tried some different things with the list and ended up shooting myself in the foot with a 2-2 record - nothing to write home about. But then I got the chance to play Warhammer 40K this weekend for the first time in years and it was just as awesome as I remember it...

Jeremiah's Orks (1500 points)

HQ
Warboss (90)
Power Klaw, 'Eavy Armor

Weirdboy (85)
Warphead

Elite
10 Nobz (250)
'Eavy Armor

10 Nobz (250)
'Eavy Armor

Troops
25 Boyz (160)
2 Big Shootas

20 Boyz (130)
2 Big Shootas

20 Boyz (130)
2 Big Shootas

Fast Attack
3 Deffkoptas (135)
Twin-linked Rokkit Launchas

3 Deffkoptas (135)
Twin-linked Rokkit Launchas

3 Deffkoptas (135)
Twin-linked Rokkit Launchas


My Eldar (1500)

HQ
Farseer (120)
Doom, Guide, Spirit Stones

Farseer (115)
Fortune, Jetbike, Warlocks

6 Warlocks (320)
Jetbikes, 1x Enhance, 1x Embolden, 4x Destructor

Elite
6 Fire Dragons (116)
Exarch, Firepike

Troops
10 Guardian Defenders (95)
Scatter Laser

10 Storm Guardians (122)
2 Flamers, Warlock, Embolden

10 Dire Avengers (152)
Exarch, Extra Shuriken Catapult, Bladestorm, Wave Serpent

Wave Serpent (115)
Twin-Linked Scatter Lasers

Heavy
Falcon (180)
Eldar Missile Launcher, Holo-Fields, Spirit Stones

Wraithlord (155)
Brightlance, Eldar Missile Launcher

Notes: Jeremiah's army is composed almost entirely of Assault on Black Reach orks, which means he doesn't have all the options that would normally be available to him if the army had been built up traditionally. This means that his biggest weakness (anti-tank) is even more pronounced than it would be for a normal ork army. Because of this, I switched my usual wave serpent spam to a more infantry-based list with a wraithlord.

Setup

Since we haven't pulled 40K models out of the closet in years, we're still running 5th edition rules. The game was played on the Realm of Battle board, with most of our terrain built from Hexagon Construction Sets by Pegasus Hobbies. Eldar deployed first.

Turn 1

The first turn was rather uneventful, with the orks charging across the field and the eldar taking as many long range shots as possible to thin the horde.

Turn 2

The second turn was pretty much a repeat of the first, although the deffkoptas started getting some important shots in, and managed to shake the falcon for a turn.

Turn 3

While the horde continued advancing, the deffkoptas became the primary target for the eldar, as they destroyed weapons on both the falcon and wave serpent. Several deffkoptas went down to heavy weapons fire from the guardians and the wraithlord. The first assault of the game showcased the strength of the orks in the assault phase, easily wiping out the squad of storm guardians.
Jeremiah jumped in the photo. I warned him that he'd be online!

Turn 4

Turn four saw the orks finally come into their own in the assault phase. They assaulted two vehicles, not destroying either, but continuing to impede them, and poured more boyz into the assault with the farseer's jetbike squadron. Unfortunately for the orks, the warlock jetbikes held their own against both groups of boyz.

Turn 5

The last turn was cut short when our wives came  home from shopping and were ready for dinner, but the orks seemed to be running out of steam. In kill points, the eldar were ahead 3-2, so we didn't finish the game after dinner.

I'm still calling this one a win.
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