Monday, November 3, 2014

Underdark Campaign Log #21

Our heroes, having just defeated the last of the duergar defenders standing between them and the ancient dwarven city, rest in the duergar lair and then move on.

Cast:
More of Jake's artwork here. As we
have grown in number and changed
characters, this image is only 60%
accurate at this point.
  • Blue, Human Fighter (Jake) 
  • Rurik, Dwarf Barbarian (Stetson) 
  • Mercy, Half-Orc Ranger (Jammie)
  • Temerith, Tiefling Wizard (Andrew)
  • Naga, Nagaji Cleric (Rurik's Cohort)
  • Beltin, Aasimar Summoner (Temerith's Cohort)
Deeper in the duergar lair, the party finds a lone svirfneblin who had been captured by the duergar. He explains to them how he was captured, and brings them to his homeland, a heavily fortified area of the ruined city that the svirfneblin have claimed as their own. He goes through the customary scolding for revealing his home to outsiders, and then the leader of the svirfneblin, an aged gnome called Irzangle, comes out to meet the heroes.

Our heroes immediately ask about the Shards of Day, and Irzangle admits that he knows about the blades. However, before he will tell them, he requires a favor... specifically a favor that requires their sword-arms and spells. He tells of an eye monster that hunts the tunnels between the svirfneblin and a cavern full of edible fungi, and he wants the group to guard his engineers while they collapse tunnels to seal off the beast. 

I used an oversized D6 for our
beholder, but here's a cool
alternative to the official D&D
miniatures.
Of course, our heroes aren't content just to contain the eye monster. They decide instead to hunt it down and kill it instead... and it doesn't take them long to find just such a monster.

They do attempt to talk it into leaving, but that strategy was far from successful, and they destroyed the floating eye in just a single attack. Surprisingly, it exploded in the midst of their barrage, and a trio of driders attacked the group. They didn't fare well, either, though they were able to harry the party with spells before being defeated by superior melee capability. One did manage to escape into the city ruins, though, using an invisibility spell to aid in its escape.


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