Naya Midrange (Modern)

I've been running Kiki Chord for about six months now, but it just doesn't suit my play style very well. I want to pressure my opponent, and I spend entirely too much time playing walls with Kiki Chord. Don't get me wrong... I get why Wall of Roots and Wall of Omens make sense in that deck, but the don't trade with anything on defense, and they feel like a waste of time against control. I did fall in love with Nahiri + Emrakul, though, and I don't really want to abandon that aspect of the deck, so this is what I brewed up instead. My plan is to run this in a modern tournament tomorrow. I'm not sure good it is... but it should at least be a lot of fun.

Creatures (22)
4 Birds of Paradise
4 Noble Hierarch
4 Voice of Resurgence
4 Knight of the Reliquary
3 Courser of Kruphix
2 Scavenging Ooze
1 Emrakul, the Aeons Torn

Planeswalkers (4)
4 Nahiri, the Harbinger

Other Spells (11)
4 Bonfire of the Damned
3 Lightning Bolt
3 Path to Exile
1 Batterskull

Lands (23)
4 Wooded Foothills
4 Windswept Heath
3 Razorverge Thicket
3 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Overgrown Tomb
1 Kessig Wolf Run
1 Ghost Quarter
2 Forest
1 Plains
1 Mountain

Sideboard (15)
3 Reclamation Sage
3 Slaughter Games
2 Crumble to Dust
1 Fulminator Mage
1 Rest in Peace
1 Nihil Spellbomb
1 Bojuka Bog
1 Elspeth, Sun's Champion
2 Ratchet Bomb (these really should be Engineered Explosives, but my budget is tight at the moment)

While I like Kiki Chord, I think I'm better off considering how difficult it can be to play Kiki Chord correctly. This deck is much more straightforward, which means I'm much less likely to make silly errors that cost me games. It isn't without play at all, though, as Knight + Courser + fetch lands gives me quite a bit of control over my draw step when necessary. Nahiri helps on that front as well.

Theoretically, Bonfire of the Damned should also give me an edge against lists that try to go wide (like elves) as well as strategies that rely too heavily on low toughness creatures (like infect). Control matchups should be slightly better because my creatures can all attack (even BoP with a Kessig Wolf Run in play).

I'm definitely giving up ground to decks that can combo me out, since I don't have an infinite combo of my own... but I'm hoping the black splash for Slaughter Games will help on that front.

UPDATE: Tournament report is here.
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