Dusting Off the 40K Models Again

I had been playing D&D Adventurer's League on Wednesdays at the FLGS, but I showed up a few weeks ago to find none of the usual players there. It didn't take long to figure out that the schedule had been changed, and not only was there no D&D that night. It wouldn't have bothered me at all if I had come in on Wednesday and found out that it had been moved to Thursday. "No biggie! See ya tomorrow!" Right? Wrong. They'd already played on Monday, and I just missed out.

I was irritated, to say the least... but I couldn't be mad. The guys that run the shop are super nice, even if they did leave me hanging that week. People make mistakes. It happens. Keep calm and move on. Besides, there was a secret lining. D&D was getting bumped to another night to make room for a competitive Warhammer 40K night.

Now, I haven't actually played on a Wednesday night yet, but the couple of people I've talked to have described it as super-competitive, cutthroat 40K. I think they were actually trying to warn me... not knowing that's exactly the type of competition that I crave. I've barely played since 5th edition (maybe five casual games?), so I'm sure I'll get trounced a few times before I get back in the groove, but that's just part of the learning curve.

I've looked at a few of the winning tournament lists in 2016, and it looks like Eldar are pretty close to the top dogs if not the top dogs. That's good news, as I'll be (re)starting with a codex that is well-positioned. Unfortunately, the lists of today are very different from the wave serpent spam that I'm used to running. Instead, the Eldar lists of today load up on windrider jetbikes and warp spiders - not models that I have many of, unfortunately. So I'm going to hit the ground running with a great codex but an outdated list.

So I guess I need to see just how competitive of a list I can manage with the models I have on hand, and either build up to a competitive list over time, or figure out some unorthodox tactics to make what I have competitive. Here's what I'm working with at the moment:

Eldar Combined Arms Detachment (1850)
HQ (335)
Asurmen (220)
Farseer (windrider) (115)

Troops (615)
3 windriders w/ scatter lasers & warlock (131)
3 windriders w/ scatter lasers & warlock (131)
10 dire avengers w/ exarch (power weapon, shimmershield) & wave serpent (scatter laser) (275)
6 dire avengers (78)

Elites (360)
10 fire dragons w/ exarch (firepike) & wave serpent (scatter laser) (360)

Fast Attack (130)
5 warp spiders w/ exarch (twin-linked death spinner & powerblades) (130)

Heavy (410)
1 fire prism (shuriken cannon) (135)
1 fire prism (shuriken cannon) (135)
1 falcon (eldar missile launcher) (140)

I will likely change this list before I actually hit the tabletop with these guys, but we'll see how it goes. There are certain parts of this list that just feel like blasphemy. Asurmen has always been overpriced, for example, and I'm accustomed to having several groups of five fire dragons with their own respective transports. This is just a rough draft, though. I'm betting a lot of my thinking will change as soon as I get my hands on a real copy of the rules and the Eldar codex. At the moment, I'm trying to make do with this cheat sheet and a BattleScribe download.

A wraithknight and a bunch more windriders are pretty high on my list of "things to acquire," but they'll just have to wait until the the budget can handle that kind of purchase.

In the meantime, suggestions are welcome! 
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